spatial-db/server/hashserver.go

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package server
import (
"github.com/NickyBoy89/spatial-db/storage"
"github.com/NickyBoy89/spatial-db/world"
log "github.com/sirupsen/logrus"
)
type HashServer struct {
blocks map[world.BlockPos]world.BlockID
}
func (hs *HashServer) SetStorageRoot(path string) {
hs.blocks = make(map[world.BlockPos]world.BlockID)
u, err := storage.OpenUnityFile(path, path+".metadata")
if err != nil {
panic(err)
}
defer u.Close()
chunks, err := u.ReadAllChunks()
if err != nil {
panic(err)
}
for chunkIndex, data := range chunks {
// Load in each data point from disk
log.Infof("Reading in chunk %d of %d", chunkIndex, len(chunks))
for _, section := range data.Sections {
for blockIndex, blockState := range section.BlockStates {
pos := data.IndexToBlockPos(blockIndex)
hs.blocks[pos] = section.Palette.State(blockState)
}
}
}
}
func (hs *HashServer) FetchChunk(pos world.ChunkPos) (world.ChunkData, error) {
panic("Unimplemented")
}
func (hs *HashServer) ChangeBlock(
worldPosition world.BlockPos,
targetState world.BlockID,
) error {
hs.blocks[worldPosition] = targetState
return nil
}
func (hs *HashServer) ChangeBlockRange(
targetState world.BlockID,
start, end world.BlockPos,
) error {
panic("Unimplemented")
}
func (hs *HashServer) ReadBlockAt(pos world.BlockPos) (world.BlockID, error) {
return hs.blocks[pos], nil
}
func (hs *HashServer) ReadChunkAt(pos world.ChunkPos) (world.ChunkData, error) {
var data world.ChunkData
data.Pos = pos
for blockPos, state := range hs.blocks {
if blockPos.ToChunkPos() == pos {
sec := data.SectionFor(blockPos)
sec.UpdateBlock(blockPos, state)
}
}
return data, nil
}