Code and asset repository for One Frog Band, a game developed for Oxy's game design course
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Nicholas Novak d3dfe2acac change: Finished MushroomVillage
This includes changes such as putting enemies in levels, adding
projectiles, and finalizing the bounces for the moving platforms

The cymbal has been implemented, and provides a short immunity to
projectiles

Every section is playable, and includes a final ending object, although there
is no transistion to the level from the previous level yet
2023-05-05 10:44:55 -07:00
.vscode imported grappling files 2023-04-11 19:55:24 -07:00
Assets change: Finished MushroomVillage 2023-05-05 10:44:55 -07:00
Packages UPDATED TO UNITY 2022.2.15f1 2023-04-14 13:52:50 -07:00
ProjectSettings change: Added second level to MushroomVillage and implemented jump pads 2023-05-05 00:42:35 -07:00
.DS_Store committing the player data numbers changes 2023-04-28 01:43:14 -07:00
.gitignore Initial commit and start of project 2023-04-09 21:59:32 -07:00
.gitmodules Moved assets folder to be recognized by Unity 2023-04-09 22:11:35 -07:00
compile_assets.py Added a script to compile the assets 2023-04-09 23:08:47 -07:00
level-designing-from-sammy.md added a brief description of the systems I used to design the level 2023-04-21 16:10:04 -07:00
README.md Updated README with updated build steps 2023-04-10 10:24:32 -07:00
slevytest.txt testing commit from sammy 2023-04-10 17:30:58 -07:00

One Frog Band

Requirements

  1. aseprite
  2. python (To automatically compile the assets)

First Time Setup

The assets for the game are stored separately to the code. To retrieve the assets for the first time, run:

  1. git submodule init
  2. git submodule update --init --recursive --remote

From there, only the second command has to be run in order to update the assets

Compiling the Assets

python compile_assets.py