This commit is contained in:
Bryanna 2023-04-29 14:53:30 -07:00
commit fa22316d17
11 changed files with 10894 additions and 528 deletions

View File

@ -31,9 +31,10 @@ Transform:
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 0.8, y: 0.8, z: 0.8}
m_ConstrainProportionsScale: 1
m_Children: []
m_Children:
- {fileID: 873928600073109078}
m_Father: {fileID: 0}
m_RootOrder: 12
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &493245979038171999
SpriteRenderer:
@ -177,3 +178,80 @@ BoxCollider2D:
serializedVersion: 2
m_Size: {x: 1.1846523, y: 1.521285}
m_EdgeRadius: 0
--- !u!1 &2874897583829168077
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 873928600073109078}
- component: {fileID: 3899809878591694715}
m_Layer: 0
m_Name: TrumpetBox
m_TagString: Trumpet
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &873928600073109078
Transform:
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2874897583829168077}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 493245979038171992}
m_RootOrder: -1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!61 &3899809878591694715
BoxCollider2D:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2874897583829168077}
m_Enabled: 1
m_Density: 1
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_ForceSendLayers:
serializedVersion: 2
m_Bits: 4294967295
m_ForceReceiveLayers:
serializedVersion: 2
m_Bits: 4294967295
m_ContactCaptureLayers:
serializedVersion: 2
m_Bits: 4294967295
m_CallbackLayers:
serializedVersion: 2
m_Bits: 4294967295
m_IsTrigger: 1
m_UsedByEffector: 0
m_UsedByComposite: 0
m_Offset: {x: 0.058219433, y: 1.1354268}
m_SpriteTilingProperty:
border: {x: 0, y: 0, z: 0, w: 0}
pivot: {x: 0, y: 0}
oldSize: {x: 0, y: 0}
newSize: {x: 0, y: 0}
adaptiveTilingThreshold: 0
drawMode: 0
adaptiveTiling: 0
m_AutoTiling: 0
serializedVersion: 2
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View File

@ -252,9 +252,10 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
Data: {fileID: 11400000, guid: fec218a9d55267dedac6ebe31eab6dcd, type: 2}
trumpet: 0
in_range: 0
enemy: {fileID: 0}
_groundCheckSize: {x: 0.52, y: 0.66}
_groundCheckSize: {x: 0.52, y: 0.81}
_wallCheckSize: {x: 0.8, y: 0.97}
_groundLayer:
serializedVersion: 2
@ -935,7 +936,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
tambourine: {fileID: 1383583972917023564, guid: f8f8a87d4db1d45a19b751cae19fe4f6, type: 3}
horizSpeed: 7
horizSpeed: 10
vertSpeed: 14
--- !u!1 &5885597208857297553
GameObject:

View File

@ -3593,9 +3593,9 @@ GameObject:
- component: {fileID: 1600355032}
- component: {fileID: 1600355031}
- component: {fileID: 1600355030}
m_Layer: 0
m_Layer: 6
m_Name: Swamp
m_TagString: Untagged
m_TagString: wall
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0

File diff suppressed because it is too large Load Diff

View File

@ -2400,7 +2400,7 @@ MonoBehaviour:
deathCanvas: {fileID: 0}
isPaused: 0
pauseMenuCanvas: {fileID: 0}
inDebugMode: 0
inDebugMode: 1
--- !u!114 &2038492347
MonoBehaviour:
m_ObjectHideFlags: 0

View File

@ -41,8 +41,8 @@ public class CameraMovement : MonoBehaviour {
public void FindPlayer() {
player = GameObject.FindGameObjectWithTag("Player");
if (player == null) {
print("null player!");
}
// if (player == null) {
// print("null player!");
// }
}
}

View File

@ -68,6 +68,10 @@ public class EnemyPatrol : MonoBehaviour {
}
public void DefeatEnemy() {
this.gameObject.SetActive(false);
}
void OnDrawGizmos() {
Gizmos.color = Color.green;
if (isHorizontal){

View File

@ -179,7 +179,7 @@ public class PlayerBehavior : MonoBehaviour
void OnCollisionEnter2D(Collision2D collision) {
if (collision.gameObject.tag == "Enemy") {
if (collision.transform.position.y < transform.position.y) {
Destroy(collision.gameObject);
collision.gameObject.GetComponent<EnemyPatrol>().DefeatEnemy();
} else {
DestroyPlayer();
}
@ -192,6 +192,13 @@ public class PlayerBehavior : MonoBehaviour
public void DestroyPlayer() {
this.stateController.SetDeathCanvasActive(true);
// destroy all tambourines
GameObject[] currentTambourines = GameObject.FindGameObjectsWithTag("tambourine");
foreach (GameObject tambourine in currentTambourines) {
tambourine.GetComponent<TambourineBehavior>().DestroySelf();
}
Destroy(this.gameObject);
}
}

View File

@ -97,14 +97,14 @@ public class PlayerMovement : MonoBehaviour
CheckDirectionToFace(_moveInput.x > 0);
#endregion
if (!IsJumping)
{
print("not jumping");
}
else
{
print("jumping, " + RB.velocity.y);
}
// if (!IsJumping)
// {
// print("not jumping");
// }
// else
// {
// print("jumping, " + RB.velocity.y);
// }
#region COLLISION CHECKS
if (!IsJumping)
@ -164,7 +164,7 @@ public class PlayerMovement : MonoBehaviour
Jump();
if (!IsGrounded() && in_range && trumpet > 0)
{
Destroy(enemy.gameObject);
enemy.GetComponent<EnemyPatrol>().DefeatEnemy();
enemy = null;
in_range = false;
}

View File

@ -19,6 +19,9 @@ public class StateController : MonoBehaviour {
public bool inDebugMode;
GameObject debugCanvas;
[Header("Enemies")]
GameObject[] enemiesInScene;
void Awake() {
// check to see if a state controller already exists
if (GameObject.FindGameObjectWithTag("StateController") != null) {
@ -50,6 +53,10 @@ public class StateController : MonoBehaviour {
TogglePauseMenu(false);
}
// keep track of all enemies
enemiesInScene = GameObject.FindGameObjectsWithTag("Enemy");
// print(enemiesInScene);
if (isPaused) {
Unpause();
}
@ -87,9 +94,16 @@ public class StateController : MonoBehaviour {
public void RespawnPlayer() {
SetDeathCanvasActive(false);
GameObject.Find("Main Camera").GetComponent<CameraMovement>().FindPlayer();
RespawnEnemies();
Instantiate(player, spawnPoint.transform.position, player.transform.rotation);
}
public void RespawnEnemies() {
foreach (GameObject enemy in enemiesInScene) {
enemy.SetActive(true);
}
}
public void SetDeathCanvasActive(bool activeState) {
deathCanvas.SetActive(activeState);
}

View File

@ -11,7 +11,7 @@ public class TambourineBehavior : MonoBehaviour {
private GameObject collidedObject;
private float timeLerped = 0.0f;
private float timeToLerp = 0.5f;
private float timeToLerp = 0.2f;
private GameObject player;
@ -52,7 +52,7 @@ public class TambourineBehavior : MonoBehaviour {
}
void OnTriggerEnter2D(Collider2D col) {
print(col.tag);
// print(col.tag);
if (col.tag == "Enemy") {
collidedObject = col.gameObject;
print("Pinning to enemy");
@ -74,7 +74,7 @@ public class TambourineBehavior : MonoBehaviour {
}
IEnumerator CheckToDestroy() {
yield return new WaitForSeconds(5f);
yield return new WaitForSeconds(3f);
// print("waited 5");
if (!player.GetComponent<PlayerBehavior>().grapplingRope.isGrappling) {
DestroySelf();