added new art assets
also fixed some bugs with collision
This commit is contained in:
@@ -19,6 +19,7 @@ public class TambourineBehavior : MonoBehaviour {
|
||||
|
||||
|
||||
void Awake() {
|
||||
this.gameObject.GetComponent<CircleCollider2D>().enabled = true;
|
||||
rb = this.gameObject.GetComponent<Rigidbody2D>();
|
||||
animator = this.gameObject.GetComponent<Animator>();
|
||||
player = GameObject.FindGameObjectWithTag("Player");
|
||||
@@ -50,11 +51,12 @@ public class TambourineBehavior : MonoBehaviour {
|
||||
|
||||
void OnTriggerEnter2D(Collider2D col) {
|
||||
collidedObject = col.gameObject;
|
||||
this.gameObject.GetComponent<CircleCollider2D>().enabled = false;
|
||||
if (collidedObject.tag == "Enemy") {
|
||||
this.gameObject.GetComponent<CircleCollider2D>().enabled = false;
|
||||
collidedObject.GetComponent<EnemyPatrol>().pinned = true;
|
||||
} else if (collidedObject.tag == "Projectile") {
|
||||
// print("pinned");
|
||||
this.gameObject.GetComponent<CircleCollider2D>().enabled = false;
|
||||
collidedObject.GetComponent<ProjectileBehavior>().Pin();
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user