added new art assets
also fixed some bugs with collision
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		@@ -19,6 +19,7 @@ public class TambourineBehavior : MonoBehaviour {
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    void Awake() {
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        this.gameObject.GetComponent<CircleCollider2D>().enabled = true;
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        rb = this.gameObject.GetComponent<Rigidbody2D>();
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        animator = this.gameObject.GetComponent<Animator>();
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        player = GameObject.FindGameObjectWithTag("Player");
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@@ -50,11 +51,12 @@ public class TambourineBehavior : MonoBehaviour {
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    void OnTriggerEnter2D(Collider2D col) {
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        collidedObject = col.gameObject;
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        this.gameObject.GetComponent<CircleCollider2D>().enabled = false;
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        if (collidedObject.tag == "Enemy") {
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            this.gameObject.GetComponent<CircleCollider2D>().enabled = false;
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            collidedObject.GetComponent<EnemyPatrol>().pinned = true;
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        } else if (collidedObject.tag == "Projectile") {
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            // print("pinned");
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            this.gameObject.GetComponent<CircleCollider2D>().enabled = false;
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            collidedObject.GetComponent<ProjectileBehavior>().Pin();
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        } 
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    }
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@@ -8,10 +8,6 @@ public class Tutorial_GrapplingGun : MonoBehaviour {
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    [Header("Scripts References:")]
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    public Tutorial_GrapplingRope grappleRope;
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    [Header("Layers Settings:")]
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    [SerializeField] private bool grappleToAll = false;
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    [SerializeField] private int grappleLayerNumber = 9;
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    [Header("Main Camera:")]
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    public Camera m_camera;
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