This commit is contained in:
allylikesfrogs 2023-05-03 09:53:26 -07:00
parent e134dc039e
commit e0308905a3
2 changed files with 15 additions and 3 deletions

View File

@ -5,6 +5,7 @@ using UnityEngine.InputSystem;
public class PlayerBehavior : MonoBehaviour public class PlayerBehavior : MonoBehaviour
{ {
public PlayerData Data;
[Header("Physics:")] [Header("Physics:")]
private float _hInput; private float _hInput;
@ -105,7 +106,17 @@ public class PlayerBehavior : MonoBehaviour
} }
if (!playerController.IsGrounded() && (currentDashTime < maxDashTime)) if (!playerController.IsGrounded() && (currentDashTime < maxDashTime))
{ {
Vector3 dashSpeed = new Vector3(1f,1f,1f) * dashMult; //float speed = dashMult * Data.runMaxSpeed;
Vector2 dashSpeed;
if(forward == 1)
{
dashSpeed = new Vector2(1,-1) * dashMult;
}
else
{
dashSpeed = new Vector2(-1,-1) * dashMult;
}
_rb.AddForce(dashSpeed, ForceMode2D.Force); _rb.AddForce(dashSpeed, ForceMode2D.Force);
currentDashTime += dashStopSpeed; currentDashTime += dashStopSpeed;

View File

@ -332,10 +332,11 @@ public class PlayerMovement : MonoBehaviour
if (trumpet == 0) { if (trumpet == 0) {
gameUI.ToggleTrumpet(false); gameUI.ToggleTrumpet(false);
} }
if (isDashing) /*if (isDashing)
{ {
gameUI.ToggleClarinet(false); gameUI.ToggleClarinet(false);
} print("toggle clarinet false?");
}*/
#endregion #endregion
} }
} }