From e0308905a3c7f0dbc8ade7bf9c59ead80035ec80 Mon Sep 17 00:00:00 2001 From: allylikesfrogs Date: Wed, 3 May 2023 09:53:26 -0700 Subject: [PATCH] more --- Assets/Scripts/PlayerBehavior.cs | 13 ++++++++++++- Assets/Scripts/PlayerController.cs | 5 +++-- 2 files changed, 15 insertions(+), 3 deletions(-) diff --git a/Assets/Scripts/PlayerBehavior.cs b/Assets/Scripts/PlayerBehavior.cs index a30e232..7a71dc6 100644 --- a/Assets/Scripts/PlayerBehavior.cs +++ b/Assets/Scripts/PlayerBehavior.cs @@ -5,6 +5,7 @@ using UnityEngine.InputSystem; public class PlayerBehavior : MonoBehaviour { + public PlayerData Data; [Header("Physics:")] private float _hInput; @@ -105,7 +106,17 @@ public class PlayerBehavior : MonoBehaviour } if (!playerController.IsGrounded() && (currentDashTime < maxDashTime)) { - Vector3 dashSpeed = new Vector3(1f,1f,1f) * dashMult; + //float speed = dashMult * Data.runMaxSpeed; + + Vector2 dashSpeed; + if(forward == 1) + { + dashSpeed = new Vector2(1,-1) * dashMult; + } + else + { + dashSpeed = new Vector2(-1,-1) * dashMult; + } _rb.AddForce(dashSpeed, ForceMode2D.Force); currentDashTime += dashStopSpeed; diff --git a/Assets/Scripts/PlayerController.cs b/Assets/Scripts/PlayerController.cs index 1310f31..39f34a6 100644 --- a/Assets/Scripts/PlayerController.cs +++ b/Assets/Scripts/PlayerController.cs @@ -332,10 +332,11 @@ public class PlayerMovement : MonoBehaviour if (trumpet == 0) { gameUI.ToggleTrumpet(false); } - if (isDashing) + /*if (isDashing) { gameUI.ToggleClarinet(false); - } + print("toggle clarinet false?"); + }*/ #endregion } }