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		@@ -5,6 +5,7 @@ using UnityEngine.InputSystem;
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public class PlayerBehavior : MonoBehaviour
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{
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    public PlayerData Data;
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    [Header("Physics:")]
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    private float _hInput;
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@@ -105,7 +106,17 @@ public class PlayerBehavior : MonoBehaviour
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            }
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            if (!playerController.IsGrounded() && (currentDashTime < maxDashTime))
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            {
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                Vector3 dashSpeed = new Vector3(1f,1f,1f) * dashMult;
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                //float speed = dashMult * Data.runMaxSpeed;
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                Vector2 dashSpeed;
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                if(forward == 1)
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                {   
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                    dashSpeed = new Vector2(1,-1) * dashMult;
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                }
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                else
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                {
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                    dashSpeed   = new Vector2(-1,-1) * dashMult;
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                }
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                _rb.AddForce(dashSpeed, ForceMode2D.Force);
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                currentDashTime += dashStopSpeed;
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@@ -332,10 +332,11 @@ public class PlayerMovement : MonoBehaviour
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            if (trumpet == 0) {
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                gameUI.ToggleTrumpet(false);
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            }
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            if (isDashing)
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            /*if (isDashing)
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            {
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                gameUI.ToggleClarinet(false);
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            }
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                print("toggle clarinet false?");
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            }*/
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            #endregion
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        }
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    }
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