edited some player data to make grapple and jump feel better

This commit is contained in:
slevy14
2023-04-29 18:22:26 -07:00
parent 3318e11fd1
commit dd3d1386be
6 changed files with 217 additions and 20 deletions

View File

@@ -10,7 +10,8 @@ AnimatorState:
m_Name: SquirellEat
m_Speed: 1
m_CycleOffset: 0
m_Transitions: []
m_Transitions:
- {fileID: -2778467767865725400}
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
@@ -38,6 +39,9 @@ AnimatorStateMachine:
- serializedVersion: 1
m_State: {fileID: -8190335747711609504}
m_Position: {x: 260, y: 150, z: 0}
- serializedVersion: 1
m_State: {fileID: -523700081044417501}
m_Position: {x: 468.40417, y: 343.45743, z: 0}
m_ChildStateMachines: []
m_AnyStateTransitions: []
m_EntryTransitions: []
@@ -48,6 +52,57 @@ AnimatorStateMachine:
m_ExitPosition: {x: 800, y: 120, z: 0}
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
m_DefaultState: {fileID: -8190335747711609504}
--- !u!1101 &-2778467767865725400
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions:
- m_ConditionMode: 1
m_ConditionEvent: Defeated
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: -523700081044417501}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0
m_TransitionOffset: 0
m_ExitTime: 0
m_HasExitTime: 1
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1102 &-523700081044417501
AnimatorState:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Explosion
m_Speed: 1
m_CycleOffset: 0
m_Transitions: []
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 1
m_Mirror: 0
m_SpeedParameterActive: 0
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: 7400000, guid: 372a92126b64d49e98e9f73fa737b09d, type: 2}
m_Tag:
m_SpeedParameter:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!91 &9100000
AnimatorController:
m_ObjectHideFlags: 0
@@ -56,7 +111,13 @@ AnimatorController:
m_PrefabAsset: {fileID: 0}
m_Name: Squirrel Sprite Sheet_24
serializedVersion: 5
m_AnimatorParameters: []
m_AnimatorParameters:
- m_Name: Defeated
m_Type: 9
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 0}
m_AnimatorLayers:
- serializedVersion: 5
m_Name: Base Layer