edited some player data to make grapple and jump feel better
This commit is contained in:
		@@ -10,7 +10,8 @@ AnimatorState:
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  m_Name: PorcANim
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  m_Speed: 1
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  m_CycleOffset: 0
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  m_Transitions: []
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  m_Transitions:
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  - {fileID: 8102649446289106678}
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  m_StateMachineBehaviours: []
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  m_Position: {x: 50, y: 50, z: 0}
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  m_IKOnFeet: 0
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@@ -34,7 +35,13 @@ AnimatorController:
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  m_PrefabAsset: {fileID: 0}
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  m_Name: Porcupine Sprite Sheet_17
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  serializedVersion: 5
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  m_AnimatorParameters: []
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  m_AnimatorParameters:
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  - m_Name: Defeated
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    m_Type: 9
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    m_DefaultFloat: 0
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    m_DefaultInt: 0
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    m_DefaultBool: 0
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    m_Controller: {fileID: 0}
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  m_AnimatorLayers:
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  - serializedVersion: 5
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    m_Name: Base Layer
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@@ -60,6 +67,9 @@ AnimatorStateMachine:
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  - serializedVersion: 1
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    m_State: {fileID: -1291027891959344277}
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    m_Position: {x: 200, y: 0, z: 0}
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  - serializedVersion: 1
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    m_State: {fileID: 5737919686634160007}
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    m_Position: {x: 405.74463, y: 278.35104, z: 0}
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  m_ChildStateMachines: []
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  m_AnyStateTransitions: []
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  m_EntryTransitions: []
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@@ -70,3 +80,54 @@ AnimatorStateMachine:
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  m_ExitPosition: {x: 800, y: 120, z: 0}
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  m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
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  m_DefaultState: {fileID: -1291027891959344277}
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--- !u!1102 &5737919686634160007
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AnimatorState:
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  serializedVersion: 6
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  m_ObjectHideFlags: 1
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  m_CorrespondingSourceObject: {fileID: 0}
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  m_PrefabInstance: {fileID: 0}
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  m_PrefabAsset: {fileID: 0}
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  m_Name: Explosion
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  m_Speed: 1
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  m_CycleOffset: 0
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  m_Transitions: []
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  m_StateMachineBehaviours: []
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  m_Position: {x: 50, y: 50, z: 0}
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  m_IKOnFeet: 0
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  m_WriteDefaultValues: 1
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  m_Mirror: 0
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  m_SpeedParameterActive: 0
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  m_MirrorParameterActive: 0
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  m_CycleOffsetParameterActive: 0
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  m_TimeParameterActive: 0
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  m_Motion: {fileID: 7400000, guid: 372a92126b64d49e98e9f73fa737b09d, type: 2}
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  m_Tag: 
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  m_SpeedParameter: 
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  m_MirrorParameter: 
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  m_CycleOffsetParameter: 
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  m_TimeParameter: 
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--- !u!1101 &8102649446289106678
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AnimatorStateTransition:
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  m_ObjectHideFlags: 1
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  m_CorrespondingSourceObject: {fileID: 0}
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  m_PrefabInstance: {fileID: 0}
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  m_PrefabAsset: {fileID: 0}
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  m_Name: 
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  m_Conditions:
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  - m_ConditionMode: 1
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    m_ConditionEvent: Defeated
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    m_EventTreshold: 0
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  m_DstStateMachine: {fileID: 0}
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  m_DstState: {fileID: 5737919686634160007}
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  m_Solo: 0
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  m_Mute: 0
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  m_IsExit: 0
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  serializedVersion: 3
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  m_TransitionDuration: 0
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  m_TransitionOffset: 0
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  m_ExitTime: 0
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  m_HasExitTime: 1
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  m_HasFixedDuration: 1
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  m_InterruptionSource: 0
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  m_OrderedInterruption: 1
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  m_CanTransitionToSelf: 1
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