fixed what happens if the player is grappling and dies
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		@@ -83,7 +83,7 @@ public class PlayerBehavior : MonoBehaviour
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            {
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					            {
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                AttemptGrapple();
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					                AttemptGrapple();
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            }
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					            }
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            if (playerInput.actions["Grapple"].WasReleasedThisFrame())
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					            if (playerInput.actions["Grapple"].WasReleasedThisFrame() && grapplingRope.isGrappling)
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            {
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					            {
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                LetGoOfGrapple();
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					                LetGoOfGrapple();
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            }
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					            }
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@@ -315,6 +315,10 @@ public class PlayerBehavior : MonoBehaviour
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            // this.stateController.SetDeathCanvasActive(true);
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					            // this.stateController.SetDeathCanvasActive(true);
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					            if (grapplingRope.isGrappling) {
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					                LetGoOfGrapple();
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					            }
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            // destroy all tambourines
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					            // destroy all tambourines
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            GameObject[] currentTambourines = GameObject.FindGameObjectsWithTag("tambourine");
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					            GameObject[] currentTambourines = GameObject.FindGameObjectsWithTag("tambourine");
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            foreach (GameObject tambourine in currentTambourines)
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					            foreach (GameObject tambourine in currentTambourines)
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