added basic enemy collision
still need to figure out how to make the jumping on heads work, but we need a jump for that lol
This commit is contained in:
@@ -166,4 +166,11 @@ public class PlayerBehavior : MonoBehaviour
|
||||
grappleSurface = null;
|
||||
}
|
||||
}
|
||||
|
||||
void OnCollisionEnter2D(Collision2D collision) {
|
||||
if (collision.gameObject.tag == "Enemy") {
|
||||
this.stateController.SetDeathCanvasActive(true);
|
||||
Destroy(this.gameObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user