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This commit is contained in:
		@@ -11,7 +11,10 @@ AnimatorStateMachine:
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			|||||||
  m_ChildStates:
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					  m_ChildStates:
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  - serializedVersion: 1
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					  - serializedVersion: 1
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    m_State: {fileID: -2145833296484662918}
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					    m_State: {fileID: -2145833296484662918}
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    m_Position: {x: 200, y: 0, z: 0}
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					    m_Position: {x: 290, y: 20, z: 0}
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					  - serializedVersion: 1
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					    m_State: {fileID: 4517665047112255071}
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					    m_Position: {x: 400, y: 130, z: 0}
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  m_ChildStateMachines: []
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					  m_ChildStateMachines: []
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			||||||
  m_AnyStateTransitions: []
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					  m_AnyStateTransitions: []
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  m_EntryTransitions: []
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					  m_EntryTransitions: []
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@@ -22,6 +25,31 @@ AnimatorStateMachine:
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  m_ExitPosition: {x: 800, y: 120, z: 0}
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					  m_ExitPosition: {x: 800, y: 120, z: 0}
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  m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
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					  m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
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  m_DefaultState: {fileID: -2145833296484662918}
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					  m_DefaultState: {fileID: -2145833296484662918}
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					--- !u!1101 &-5973128873523817582
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					AnimatorStateTransition:
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					  m_ObjectHideFlags: 1
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					  m_CorrespondingSourceObject: {fileID: 0}
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					  m_PrefabInstance: {fileID: 0}
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					  m_PrefabAsset: {fileID: 0}
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					  m_Name: 
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					  m_Conditions:
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					  - m_ConditionMode: 1
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					    m_ConditionEvent: Defeated
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					    m_EventTreshold: 0
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					  m_DstStateMachine: {fileID: 0}
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					  m_DstState: {fileID: 4517665047112255071}
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					  m_Solo: 0
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					  m_Mute: 0
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					  m_IsExit: 0
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					  serializedVersion: 3
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					  m_TransitionDuration: 0
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					  m_TransitionOffset: 0
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					  m_ExitTime: 0
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					  m_HasExitTime: 1
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					  m_HasFixedDuration: 1
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					  m_InterruptionSource: 0
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					  m_OrderedInterruption: 1
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					  m_CanTransitionToSelf: 1
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--- !u!1102 &-2145833296484662918
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					--- !u!1102 &-2145833296484662918
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AnimatorState:
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					AnimatorState:
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  serializedVersion: 6
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					  serializedVersion: 6
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@@ -32,7 +60,8 @@ AnimatorState:
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  m_Name: dragonfly
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					  m_Name: dragonfly
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  m_Speed: 1
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					  m_Speed: 1
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  m_CycleOffset: 0
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					  m_CycleOffset: 0
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  m_Transitions: []
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					  m_Transitions:
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					  - {fileID: -5973128873523817582}
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  m_StateMachineBehaviours: []
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					  m_StateMachineBehaviours: []
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  m_Position: {x: 50, y: 50, z: 0}
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					  m_Position: {x: 50, y: 50, z: 0}
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  m_IKOnFeet: 0
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					  m_IKOnFeet: 0
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@@ -56,7 +85,13 @@ AnimatorController:
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  m_PrefabAsset: {fileID: 0}
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					  m_PrefabAsset: {fileID: 0}
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  m_Name: Dragonfly Sprite Sheet_0
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					  m_Name: Dragonfly Sprite Sheet_0
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  serializedVersion: 5
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					  serializedVersion: 5
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  m_AnimatorParameters: []
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					  m_AnimatorParameters:
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					  - m_Name: Defeated
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					    m_Type: 9
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					    m_DefaultFloat: 0
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					    m_DefaultInt: 0
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					    m_DefaultBool: 0
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					    m_Controller: {fileID: 0}
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  m_AnimatorLayers:
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					  m_AnimatorLayers:
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  - serializedVersion: 5
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					  - serializedVersion: 5
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    m_Name: Base Layer
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					    m_Name: Base Layer
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@@ -70,3 +105,29 @@ AnimatorController:
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    m_IKPass: 0
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					    m_IKPass: 0
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    m_SyncedLayerAffectsTiming: 0
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					    m_SyncedLayerAffectsTiming: 0
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    m_Controller: {fileID: 9100000}
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					    m_Controller: {fileID: 9100000}
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					--- !u!1102 &4517665047112255071
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					AnimatorState:
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					  serializedVersion: 6
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					  m_ObjectHideFlags: 1
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					  m_CorrespondingSourceObject: {fileID: 0}
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					  m_PrefabAsset: {fileID: 0}
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					  m_Name: Explosion
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					  m_Speed: 1
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					  m_CycleOffset: 0
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					  m_Transitions: []
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					  m_StateMachineBehaviours: []
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					  m_Position: {x: 50, y: 50, z: 0}
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					  m_IKOnFeet: 0
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					  m_WriteDefaultValues: 1
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					  m_Mirror: 0
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					  m_SpeedParameterActive: 0
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					  m_MirrorParameterActive: 0
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					  m_CycleOffsetParameterActive: 0
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					  m_TimeParameterActive: 0
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					  m_Motion: {fileID: 7400000, guid: 372a92126b64d49e98e9f73fa737b09d, type: 2}
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					  m_Tag: 
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					  m_SpeedParameter: 
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					  m_MirrorParameter: 
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					  m_CycleOffsetParameter: 
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					  m_TimeParameter: 
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@@ -182,6 +182,134 @@ SpriteRenderer:
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  m_WasSpriteAssigned: 1
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					  m_WasSpriteAssigned: 1
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  m_MaskInteraction: 0
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					  m_MaskInteraction: 0
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  m_SpriteSortPoint: 0
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					  m_SpriteSortPoint: 0
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					--- !u!1 &2527928271762902999
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					GameObject:
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					  m_PrefabAsset: {fileID: 0}
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					  serializedVersion: 6
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					  m_Component:
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					  - component: {fileID: 2061348307210159591}
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					  - component: {fileID: 5232671287789524908}
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					  m_Layer: 2
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					  m_Name: Clarinet
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					  m_TagString: Untagged
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					  m_Icon: {fileID: 0}
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					--- !u!4 &2061348307210159591
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					Transform:
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					  m_LocalScale: {x: 1, y: 1, z: 1}
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					--- !u!82 &5232671287789524908
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					AudioSource:
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					  serializedVersion: 4
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					  OutputAudioMixerGroup: {fileID: 0}
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					    serializedVersion: 2
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					    m_Curve:
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					    m_PreInfinity: 2
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					    m_RotationOrder: 4
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					  reverbZoneMixCustomCurve:
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					    serializedVersion: 2
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					    m_Curve:
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					    - serializedVersion: 3
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					      time: 0
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--- !u!1 &3783570684438687829
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					--- !u!1 &3783570684438687829
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GameObject:
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@@ -352,6 +480,7 @@ Transform:
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@@ -548,6 +677,7 @@ MonoBehaviour:
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					  clarinetAudio: {fileID: 5232671287789524908}
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					  reflectForce: 2
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										23
									
								
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										23
									
								
								Assets/SFX/clarinet bite.mp3.meta
									
									
									
									
									
										Normal file
									
								
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 | 
					  - The musician dashed and he dived with glorious pomp,
 | 
				
			||||||
  - making his way through the weedy Reed Swamp.
 | 
					  - making his way through the weedy Reed Swamp.
 | 
				
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  - You found the clarinet!
 | 
					  - You found the clarinet!
 | 
				
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  - Press [ACTION] to Clarinet Dash at a downwards angle in the direction you're
 | 
					  - Press 'J'  to Clarinet Dash at a downwards angle in the direction you're facing.
 | 
				
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 | 
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  - If you hit water, you'll be launched back up!
 | 
					  - If you hit water, you'll be launched back up!
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					  - (This level was built by Max.)
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 | 
					    bool unlockedTambourine;
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 | 
					    [Header("Clarinet:")]
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 | 
					    bool unlockedClarinet;
 | 
				
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    // things for dash
 | 
					    // things for dash
 | 
				
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 | 
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 | 
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					                if (!playerController.IsGrounded() && isDash && (currentDash < dashTime)) {
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		Reference in New Issue
	
	Block a user