sounds!
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		@@ -18,6 +18,7 @@ public class PlayerBehavior : MonoBehaviour
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    bool unlockedTambourine;
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    [Header("Clarinet:")]
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    [SerializeField] AudioSource clarinetAudio;
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    bool unlockedClarinet;
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    // things for dash
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    private bool isDash = false;
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@@ -107,6 +108,7 @@ public class PlayerBehavior : MonoBehaviour
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                    this.gameUI.ToggleClarinet(false);
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                    playerInput.DeactivateInput();
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                    currentDash = 0.0f;
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                    clarinetAudio.Play();
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                }
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                if (!playerController.IsGrounded() && isDash && (currentDash < dashTime)) {
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