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@@ -60954,36 +60954,6 @@ Tilemap:
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m_TileObjectToInstantiateIndex: 65535
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dummyAlignment: 0
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m_AllTileFlags: 1073741825
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second:
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serializedVersion: 2
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m_TileIndex: 11
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m_TileSpriteIndex: 11
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m_TileMatrixIndex: 0
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m_TileColorIndex: 0
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m_TileObjectToInstantiateIndex: 65535
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dummyAlignment: 0
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m_AllTileFlags: 1073741825
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- first: {x: -1, y: -15, z: 0}
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second:
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serializedVersion: 2
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m_TileIndex: 14
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m_TileSpriteIndex: 14
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m_TileMatrixIndex: 0
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m_TileColorIndex: 0
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m_TileObjectToInstantiateIndex: 65535
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dummyAlignment: 0
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m_AllTileFlags: 2147483649
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- first: {x: 0, y: -15, z: 0}
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second:
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serializedVersion: 2
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m_TileIndex: 12
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m_TileSpriteIndex: 12
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m_TileMatrixIndex: 0
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m_TileColorIndex: 0
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m_TileObjectToInstantiateIndex: 65535
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dummyAlignment: 0
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m_AllTileFlags: 2147483649
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second:
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serializedVersion: 2
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@@ -64464,7 +64434,7 @@ Tilemap:
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m_TileObjectToInstantiateIndex: 65535
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dummyAlignment: 0
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m_AllTileFlags: 1073741825
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- first: {x: -11, y: -11, z: 0}
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second:
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serializedVersion: 2
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m_TileIndex: 11
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@@ -64474,7 +64444,7 @@ Tilemap:
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m_TileObjectToInstantiateIndex: 65535
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dummyAlignment: 0
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m_AllTileFlags: 1073741825
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- first: {x: -8, y: -11, z: 0}
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second:
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serializedVersion: 2
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m_TileIndex: 14
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@@ -64484,7 +64454,7 @@ Tilemap:
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m_TileObjectToInstantiateIndex: 65535
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dummyAlignment: 0
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m_AllTileFlags: 2147483649
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- first: {x: -9, y: -11, z: 0}
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- first: {x: -7, y: -11, z: 0}
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second:
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serializedVersion: 2
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m_TileIndex: 12
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@@ -127598,13 +127568,13 @@ Tilemap:
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m_Data: {fileID: 11400000, guid: 5478e85db4ae08b46a3910b403fe80c4, type: 2}
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- m_RefCount: 30
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m_Data: {fileID: 11400000, guid: 45175e3d4466c674fb6c13ca38ce840f, type: 2}
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m_Data: {fileID: 11400000, guid: f0167dfba7d78444ba833f64ca4007d2, type: 2}
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m_Data: {fileID: 11400000, guid: 2fd777b86deeec247bf3576fbd149d00, type: 2}
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m_Data: {fileID: 11400000, guid: 798041ec2cd3c584bab050019dc27b84, type: 2}
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m_Data: {fileID: 11400000, guid: 52a05c9a292a7cb4999c15d18c3f0f30, type: 2}
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m_Data: {fileID: 0}
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@@ -127847,13 +127817,13 @@ Tilemap:
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m_Data: {fileID: 1729167117, guid: 5d712e80103d05a418217f3452dcd570, type: 3}
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m_Data: {fileID: -717821893, guid: 5d712e80103d05a418217f3452dcd570, type: 3}
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m_Data: {fileID: 1877226299, guid: 4cb21af0a9075ef45b61c7e97d0162f4, type: 3}
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m_Data: {fileID: 967020061, guid: 4cb21af0a9075ef45b61c7e97d0162f4, type: 3}
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m_Data: {fileID: -1115023906, guid: 5d712e80103d05a418217f3452dcd570, type: 3}
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@@ -128074,7 +128044,7 @@ Tilemap:
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m_Data: {fileID: 1430899303, guid: 4cb21af0a9075ef45b61c7e97d0162f4, type: 3}
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m_TileMatrixArray:
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m_Data:
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e01: 0
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@@ -128111,7 +128081,7 @@ Tilemap:
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e32: 0
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e33: 1
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m_TileColorArray:
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- m_RefCount: 11938
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- m_RefCount: 11935
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m_Data: {r: 1, g: 1, b: 1, a: 1}
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m_TileObjectToInstantiateArray: []
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m_AnimationFrameRate: 1
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@@ -128264,22 +128234,14 @@ CompositeCollider2D:
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Y: -70000000
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- X: -150000000
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Y: -70000000
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- - X: -80000000
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- - X: -60000000
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Y: -100000000
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- X: -110000000
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- X: -90000000
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Y: -100000000
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- X: -110000000
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- X: -90000000
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Y: -110000000
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- X: -80000000
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- X: -60000000
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Y: -110000000
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- - X: 10000000
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Y: -140000000
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- X: -20000000
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Y: -140000000
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- X: -20000000
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Y: -150000000
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- X: 10000000
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Y: -150000000
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- - X: -119670480
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Y: -259963648
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- X: -119670480
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@@ -129226,14 +129188,10 @@ CompositeCollider2D:
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- {x: -18, y: -6}
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- {x: -18, y: -7}
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- {x: -15, y: -7}
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- - {x: -8, y: -10}
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- {x: -11, y: -10}
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- {x: -11, y: -11}
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- {x: -8, y: -11}
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- - {x: 1, y: -14}
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- {x: -2, y: -14}
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- {x: -2, y: -15}
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- {x: 1, y: -15}
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- - {x: -6, y: -10}
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- {x: -9, y: -10}
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- {x: -9, y: -11}
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- {x: -6, y: -11}
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- - {x: -11.967048, y: -25.996365}
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- {x: -11.967048, y: -25.948069}
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- {x: -11.998298, y: -25.948069}
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@@ -129662,9 +129620,9 @@ AudioSource:
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m_Enabled: 1
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serializedVersion: 4
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OutputAudioMixerGroup: {fileID: 0}
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m_audioClip: {fileID: 8300000, guid: 9567c15965a4246e0bd2f434e2d6fac6, type: 3}
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m_audioClip: {fileID: 8300000, guid: 13f7b7438f6750943a6af2957316d7db, type: 3}
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m_PlayOnAwake: 1
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m_Volume: 1
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m_Volume: 0.394
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m_Pitch: 1
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Loop: 1
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Mute: 0
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@@ -920,8 +920,7 @@ MonoBehaviour:
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- The musician dashed and he dived with glorious pomp,
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- making his way through the weedy Reed Swamp.
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- You found the clarinet!
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- Press [ACTION] to Clarinet Dash at a downwards angle in the direction you're
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facing.
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- Press 'J' to Clarinet Dash at a downwards angle in the direction you're facing.
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- If you hit water, you'll be launched back up!
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- (This level was built by Max.)
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backgroundImageObject: {fileID: 619461775}
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