fuckin with water

This commit is contained in:
allylikesfrogs 2023-05-04 21:08:48 -07:00
parent 06ae0ab9c2
commit af754415ea
2 changed files with 28 additions and 7 deletions

View File

@ -912,6 +912,10 @@ PrefabInstance:
serializedVersion: 3
m_TransformParent: {fileID: 0}
m_Modifications:
- target: {fileID: 2527389465697474493, guid: ff99a7d0beeca415e911378b9b377de4, type: 3}
propertyPath: showDropdown
value: 1
objectReference: {fileID: 0}
- target: {fileID: 3422388587178177106, guid: ff99a7d0beeca415e911378b9b377de4, type: 3}
propertyPath: m_Pivot.x
value: 0

View File

@ -23,11 +23,13 @@ public class PlayerBehavior : MonoBehaviour
public float bonk = 2f;
private Vector2 saveVelocity;
public bool isInWater = false;
//dont know if gravity matters
public float dashForce = 1.2f;
private float dashTime = 1.0f;
private float dashInc = 0.1f;
private float currentDash = 0.0f;
Vector2 dashVec;
private bool lowSpeed = false;
[Header("Grappling:")]
[SerializeField] public Tutorial_GrapplingGun grapplingGun;
@ -126,6 +128,11 @@ public class PlayerBehavior : MonoBehaviour
dashVec = Vector2.zero;
playerInput.ActivateInput();
}
else
{
currentDash = 0.0f;
dashVec = Vector2.zero;
}
}
}
@ -231,21 +238,27 @@ public class PlayerBehavior : MonoBehaviour
void Bounce()
{
if(isDash)
Vector2 reflect;
if(lowSpeed)
{
Vector2 reflect = new Vector2(saveVelocity.x,-(saveVelocity.y) * bonk);
reflect = new Vector2(saveVelocity.x,-(saveVelocity.y) * 0.75f);
}
else
{
reflect = new Vector2(saveVelocity.x,-(saveVelocity.y) * bonk);
}
//reflect = new Vector2(saveVelocity.x,-(saveVelocity.y) * bonk);
_rb.AddForce(reflect, ForceMode2D.Impulse);
reflect = Vector2.zero;
}
isDash = false;
}
void Water()
{
if(Mathf.Abs(_rb.velocity.y) < 2f)
if (Mathf.Abs(_rb.velocity.y) < 2f)
{
lowSpeed = true;
saveVelocity = Vector2.zero;
isInWater = true;
}
else
{
@ -276,6 +289,7 @@ public class PlayerBehavior : MonoBehaviour
}
else if (col.tag == "water")
{
isInWater = true;
Water();
}
}
@ -294,6 +308,8 @@ public class PlayerBehavior : MonoBehaviour
else if (col.tag == "water")
{
isInWater = false;
isDash = false;
playerInput.ActivateInput();
saveVelocity = Vector2.zero;
}
}
@ -342,6 +358,7 @@ public class PlayerBehavior : MonoBehaviour
audioSource.clip = deathSound;
audioSource.loop = false;
audioSource.Play();
playerInput.ActivateInput();
// animate
animator.Play("Die");