boing
This commit is contained in:
		@@ -96,9 +96,11 @@ GameObject:
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@@ -32030,10 +32030,6 @@ PrefabInstance:
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      propertyPath: m_Name
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					      propertyPath: m_Name
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      value: water
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					      value: water
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@@ -32081,81 +32077,13 @@ PrefabInstance:
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					--- !u!4 &6786427508792748233 stripped
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--- !u!1001 &8529024255618899271
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					--- !u!1001 &8529024255618899271
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PrefabInstance:
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@@ -2,6 +2,8 @@ using System.Collections;
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using System.Collections.Generic;
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					using System.Collections.Generic;
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using UnityEngine;
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					using UnityEngine;
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					// MIGHT NOT NEED THIS LOL
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public class WaterBehavior : MonoBehaviour
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					public class WaterBehavior : MonoBehaviour
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{
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					{
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    public Rigidbody2D RB;
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					    public Rigidbody2D RB;
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@@ -15,7 +17,7 @@ public class WaterBehavior : MonoBehaviour
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    private void Bounce()
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					    private void Bounce()
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    {
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					    {
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        RB.velocity = new Vector2(RB.velocity.x, -(RB.velocity.y));
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					        /*RB.velocity = new Vector2(RB.velocity.x, -(RB.velocity.y));
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        RB.AddForce(RB.velocity * bounceForce, ForceMode2D.Impulse);
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					        RB.AddForce(RB.velocity * bounceForce, ForceMode2D.Impulse);*/
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    }
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					    }
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}
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					}
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@@ -222,6 +222,11 @@ public class PlayerBehavior : MonoBehaviour
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        }
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					        }
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    }
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					    }
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					    void Bounce()
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					    {
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					    }
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    void OnTriggerEnter2D(Collider2D col)
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					    void OnTriggerEnter2D(Collider2D col)
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    {
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					    {
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        if (col.tag == "grappleSurface")
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					        if (col.tag == "grappleSurface")
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@@ -243,6 +248,10 @@ public class PlayerBehavior : MonoBehaviour
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            this.playerController.in_range = true;
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					            this.playerController.in_range = true;
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            this.playerController.enemy = col.transform.parent.gameObject;
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					            this.playerController.enemy = col.transform.parent.gameObject;
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        }
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					        }
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					        else if (col.tag == "bouncy")
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					        {
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					            Bounce();
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					        }
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    }
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					    }
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    void OnTriggerExit2D(Collider2D col)
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					    void OnTriggerExit2D(Collider2D col)
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@@ -21,6 +21,7 @@ TagManager:
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  - DEBUG
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					  - DEBUG
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  - ProjectileEnemy
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					  - ProjectileEnemy
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  - GameUICanvas
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					  - GameUICanvas
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					  - bouncy
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  layers:
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					  layers:
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  - Default
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					  - Default
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  - TransparentFX
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					  - TransparentFX
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		Reference in New Issue
	
	Block a user