fix: Made it so that you can repeatedly bounce on bounce pads
This commit is contained in:
parent
14fe75dd44
commit
9057a159c0
@ -245,8 +245,9 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 1f75445772cf608f6a46acd7fd8dd323, type: 3}
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m_Script: {fileID: 11500000, guid: 1f75445772cf608f6a46acd7fd8dd323, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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bounceDirection: 0
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bounceDirection: 1
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bounceForce: 10
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bounceForce: 10
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verticalMultiplier: 1.5
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Transform:
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@ -338,7 +339,8 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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bounceDirection: 0
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bounceDirection: 0
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bounceForce: 10
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bounceForce: 13
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verticalMultiplier: 1.5
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--- !u!4 &272640807
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Transform:
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m_ObjectHideFlags: 0
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@ -532,6 +534,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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bounceDirection: 0
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bounceDirection: 0
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bounceForce: 10
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bounceForce: 10
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verticalMultiplier: 1.5
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@ -622,8 +625,9 @@ MonoBehaviour:
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bounceDirection: 1
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@ -831,7 +835,8 @@ MonoBehaviour:
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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bounceDirection: 0
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bounceForce: 10
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bounceForce: 13
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--- !u!1 &607668448
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GameObject:
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@ -1445,6 +1450,16 @@ Tilemap:
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@ -1475,6 +1490,16 @@ Tilemap:
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m_AllTileFlags: 1073741825
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second:
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serializedVersion: 2
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@ -1545,6 +1570,16 @@ Tilemap:
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m_AllTileFlags: 1073741825
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@ -1575,6 +1610,16 @@ Tilemap:
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m_AllTileFlags: 1073741825
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- first: {x: 31, y: 31, z: 0}
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serializedVersion: 2
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@ -2157,7 +2202,7 @@ Tilemap:
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m_AllTileFlags: 1073741825
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@ -2284,7 +2329,7 @@ Tilemap:
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@ -2411,7 +2456,7 @@ Tilemap:
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@ -2429,8 +2474,26 @@ Tilemap:
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@ -4049,6 +4112,7 @@ GameObject:
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@ -5999,16 +6063,6 @@ Tilemap:
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@ -6119,16 +6173,6 @@ Tilemap:
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@ -6339,16 +6383,6 @@ Tilemap:
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@ -6439,16 +6473,6 @@ Tilemap:
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@ -7192,11 +7216,233 @@ TilemapCollider2D:
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GameObject:
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@ -7371,6 +7617,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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--- !u!4 &1932598060
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--- !u!4 &1932598060
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Transform:
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@ -15,6 +15,8 @@ public class Bouncepad : MonoBehaviour
|
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|
|
||||||
[SerializeField]
|
[SerializeField]
|
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public float bounceForce = 20f;
|
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|
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|
[SerializeField]
|
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|
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|
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|
|
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public Facing Direction()
|
public Facing Direction()
|
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{
|
{
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|
@ -296,20 +296,25 @@ public class PlayerBehavior : MonoBehaviour
|
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{
|
{
|
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// Assign the player's velocity to zero so that the player can
|
// Assign the player's velocity to zero so that the player can
|
||||||
// bounce on the same jump pad
|
// bounce on the same jump pad
|
||||||
this.playerController.RB.velocity = new Vector2(
|
// this.playerController.RB.velocity = new Vector2(
|
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this.playerController.RB.velocity.x,
|
// this.playerController.RB.velocity.x,
|
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0
|
// 0
|
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);
|
// );
|
||||||
|
this.playerController.RB.velocity = Vector2.zero;
|
||||||
Bouncepad pad = col.GetComponent<Bouncepad>();
|
Bouncepad pad = col.GetComponent<Bouncepad>();
|
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switch (pad.Direction())
|
switch (pad.Direction())
|
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{
|
{
|
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case Bouncepad.Facing.Left:
|
case Bouncepad.Facing.Left:
|
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|
this.playerController.RB.AddForce(
|
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|
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|
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ForceMode2D.Impulse
|
ForceMode2D.Impulse
|
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);
|
);
|
||||||
break;
|
break;
|
||||||
case Bouncepad.Facing.Right:
|
case Bouncepad.Facing.Right:
|
||||||
|
this.playerController.RB.AddForce(
|
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|
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|
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|
ForceMode2D.Impulse
|
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|
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|
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break;
|
break;
|
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}
|
}
|
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}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user