(kinda) fixed grapple momentum
also updated the player prefab -- PLEASE remember to override the player prefab with any changes you make to the individual object in the scene
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@@ -2725,18 +2725,6 @@ PrefabInstance:
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propertyPath: m_camera
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value:
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objectReference: {fileID: 519420031}
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- target: {fileID: 5559747613460074786, guid: 576d3fc87874f426294e4bbacb171478, type: 3}
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propertyPath: Data
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value:
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objectReference: {fileID: 11400000, guid: fec218a9d55267dedac6ebe31eab6dcd, type: 2}
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- target: {fileID: 5559747613460074786, guid: 576d3fc87874f426294e4bbacb171478, type: 3}
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propertyPath: _groundCheckSize.y
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value: 0.93
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objectReference: {fileID: 0}
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- target: {fileID: 5559747613460074786, guid: 576d3fc87874f426294e4bbacb171478, type: 3}
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propertyPath: _groundLayer.m_Bits
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value: 64
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objectReference: {fileID: 0}
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- target: {fileID: 5885597207104481986, guid: 576d3fc87874f426294e4bbacb171478, type: 3}
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propertyPath: m_RootOrder
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value: 9
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@@ -2785,10 +2773,6 @@ PrefabInstance:
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propertyPath: m_Name
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value: Player
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objectReference: {fileID: 0}
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- target: {fileID: 5885597207789090694, guid: 576d3fc87874f426294e4bbacb171478, type: 3}
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propertyPath: m_SortingOrder
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value: 2
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_RemovedGameObjects: []
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m_AddedGameObjects: []
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