(kinda) fixed grapple momentum

also updated the player prefab -- PLEASE remember to override the player prefab with any changes you make to the individual object in the scene
This commit is contained in:
slevy14
2023-04-27 13:31:04 -07:00
parent 8e221cf94b
commit 863d7e04ef
3 changed files with 12 additions and 30 deletions

View File

@@ -2725,18 +2725,6 @@ PrefabInstance:
propertyPath: m_camera
value:
objectReference: {fileID: 519420031}
- target: {fileID: 5559747613460074786, guid: 576d3fc87874f426294e4bbacb171478, type: 3}
propertyPath: Data
value:
objectReference: {fileID: 11400000, guid: fec218a9d55267dedac6ebe31eab6dcd, type: 2}
- target: {fileID: 5559747613460074786, guid: 576d3fc87874f426294e4bbacb171478, type: 3}
propertyPath: _groundCheckSize.y
value: 0.93
objectReference: {fileID: 0}
- target: {fileID: 5559747613460074786, guid: 576d3fc87874f426294e4bbacb171478, type: 3}
propertyPath: _groundLayer.m_Bits
value: 64
objectReference: {fileID: 0}
- target: {fileID: 5885597207104481986, guid: 576d3fc87874f426294e4bbacb171478, type: 3}
propertyPath: m_RootOrder
value: 9
@@ -2785,10 +2773,6 @@ PrefabInstance:
propertyPath: m_Name
value: Player
objectReference: {fileID: 0}
- target: {fileID: 5885597207789090694, guid: 576d3fc87874f426294e4bbacb171478, type: 3}
propertyPath: m_SortingOrder
value: 2
objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []