(kinda) fixed grapple momentum
also updated the player prefab -- PLEASE remember to override the player prefab with any changes you make to the individual object in the scene
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@@ -40,7 +40,7 @@ Transform:
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- {fileID: 5885597207531562994}
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- {fileID: 5885597208269163161}
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m_Father: {fileID: 0}
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m_RootOrder: 0
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m_RootOrder: 9
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!212 &5885597207104481987
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SpriteRenderer:
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@@ -251,17 +251,12 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 7b873819f9a3f36ef898a0403972da28, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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maxRunSpeed: 10
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runAcceleration: 10
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snappiness: 2.5
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jumpSpeed: 5
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airSpeedMultiplier: 0.5
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groundLayer:
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Data: {fileID: 11400000, guid: fec218a9d55267dedac6ebe31eab6dcd, type: 2}
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_groundCheckSize: {x: 0.49, y: 0.93}
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_wallCheckSize: {x: 0.5, y: 1}
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_groundLayer:
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serializedVersion: 2
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m_Bits: 64
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boxSize: {x: 0.03, y: 0.21}
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maxDistanceFromGround: 0.22
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stateController: {fileID: 0}
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--- !u!95 &2772748892378701928
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Animator:
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serializedVersion: 5
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@@ -595,7 +590,7 @@ LineRenderer:
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m_LightmapParameters: {fileID: 0}
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_SortingOrder: 2
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m_Positions:
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- {x: 0, y: 0, z: 0}
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- {x: 0, y: 0, z: 1}
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