updated enemy behavior
added more sprites, increased functionality, etc
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@@ -56,6 +56,7 @@ public class TambourineBehavior : MonoBehaviour {
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if (collidedObject.tag == "Enemy") {
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this.gameObject.GetComponent<CircleCollider2D>().enabled = false;
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collidedObject.GetComponent<EnemyPatrol>().pinned = true;
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collidedObject.GetComponent<EnemyPatrol>().TogglePin(true);
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} else if (collidedObject.tag == "Projectile") {
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// print("pinned");
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this.gameObject.GetComponent<CircleCollider2D>().enabled = false;
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@@ -80,6 +81,7 @@ public class TambourineBehavior : MonoBehaviour {
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public void DestroySelf() {
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if (collidedObject != null && collidedObject.tag == "Enemy") {
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collidedObject.GetComponent<EnemyPatrol>().pinned = false;
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collidedObject.GetComponent<EnemyPatrol>().TogglePin(false);
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} else if (collidedObject != null && collidedObject.tag == "Projectile") {
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collidedObject.GetComponent<ProjectileBehavior>().Explode();
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}
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