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m_TileIndex: 5 - m_TileSpriteIndex: 5 + m_TileIndex: 13 + m_TileSpriteIndex: 13 m_TileMatrixIndex: 0 m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 @@ -21476,8 +20399,8 @@ Tilemap: - first: {x: 7, y: -3, z: 0} second: serializedVersion: 2 - m_TileIndex: 4 - m_TileSpriteIndex: 4 + m_TileIndex: 13 + m_TileSpriteIndex: 13 m_TileMatrixIndex: 0 m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 @@ -21486,8 +20409,8 @@ Tilemap: - first: {x: 8, y: -3, z: 0} second: serializedVersion: 2 - m_TileIndex: 3 - m_TileSpriteIndex: 3 + m_TileIndex: 13 + m_TileSpriteIndex: 13 m_TileMatrixIndex: 0 m_TileColorIndex: 0 m_TileObjectToInstantiateIndex: 65535 @@ -21663,11 +20586,441 @@ Tilemap: m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 + - first: {x: -35, y: -2, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 13 + m_TileSpriteIndex: 13 + m_TileMatrixIndex: 0 + m_TileColorIndex: 0 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + - 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range, transform.position.y, transform.position.z), new Vector3(transform.position.x + range, transform.position.y, transform.position.z)); diff --git a/Assets/Scripts/PlayerBehavior.cs b/Assets/Scripts/PlayerBehavior.cs index 9e66a0c..9241c13 100644 --- a/Assets/Scripts/PlayerBehavior.cs +++ b/Assets/Scripts/PlayerBehavior.cs @@ -34,6 +34,7 @@ public class PlayerBehavior : MonoBehaviour _rb = GetComponent(); stateController = GameObject.Find("StateController").GetComponent(); animator = GetComponent(); + GameObject.Find("Main Camera").GetComponent().player = this.gameObject; } void Update() @@ -78,16 +79,16 @@ public class PlayerBehavior : MonoBehaviour _hInput = value.Get().x; if (_hInput < 0) { - // if (forward != -1) { // if character hasnt already flipped - // FlipScale(); - // } + if (forward != -1) { // if character hasnt already flipped + FlipRenderer(); + } forward = -1; } else if (_hInput > 0) { - // if (forward != 1) { // if character hasnt already flipped - // FlipScale(); - // } + if (forward != 1) { // if character hasnt already flipped + FlipRenderer(); + } forward = 1; } @@ -99,6 +100,10 @@ public class PlayerBehavior : MonoBehaviour this.gameObject.transform.localScale = currentScale; } + void FlipRenderer() { + GetComponent().flipX = !GetComponent().flipX; + } + void ThrowTambourine() { if (hasTambourine && !grapplingRope.isGrappling) { diff --git a/Assets/Scripts/ProjectileEnemy.cs b/Assets/Scripts/ProjectileEnemy.cs index 499eef7..02fa4a5 100644 --- a/Assets/Scripts/ProjectileEnemy.cs +++ b/Assets/Scripts/ProjectileEnemy.cs @@ -16,7 +16,7 @@ public class ProjectileEnemy : MonoBehaviour { yield return new WaitForSeconds(3f); GameObject newProjectile = Instantiate(projectile, firePoint.transform.position, firePoint.transform.rotation); newProjectile.GetComponent().AddRelativeForce(new Vector2(80, 0)); - newProjectile.transform.Rotate(new Vector3(0,0,45)); + newProjectile.transform.Rotate(new Vector3(0,0,-90)); StartCoroutine(Fire()); } } diff --git a/Assets/Scripts/TambourineBehavior.cs b/Assets/Scripts/TambourineBehavior.cs index 16da383..b09854f 100644 --- a/Assets/Scripts/TambourineBehavior.cs +++ b/Assets/Scripts/TambourineBehavior.cs @@ -56,6 +56,7 @@ public class TambourineBehavior : MonoBehaviour { if (collidedObject.tag == "Enemy") { this.gameObject.GetComponent().enabled = false; collidedObject.GetComponent().pinned = true; + collidedObject.GetComponent().TogglePin(true); } else if (collidedObject.tag == "Projectile") { // print("pinned"); this.gameObject.GetComponent().enabled = false; @@ -80,6 +81,7 @@ public class TambourineBehavior : MonoBehaviour { public void DestroySelf() { if (collidedObject != null && collidedObject.tag == "Enemy") { collidedObject.GetComponent().pinned = false; + collidedObject.GetComponent().TogglePin(false); } else if (collidedObject != null && collidedObject.tag == "Projectile") { collidedObject.GetComponent().Explode(); } diff --git a/Assets/Scripts/Tutorial_GrapplingGun.cs b/Assets/Scripts/Tutorial_GrapplingGun.cs index 26df52e..cb2e7ef 100644 --- a/Assets/Scripts/Tutorial_GrapplingGun.cs +++ b/Assets/Scripts/Tutorial_GrapplingGun.cs @@ -134,7 +134,7 @@ public class Tutorial_GrapplingGun : MonoBehaviour { m_distanceJoint2D.enabled = false; inDistanceRange = false; m_rigidBody2D.gravityScale = 1; - gunPivot.rotation = Quaternion.AngleAxis(70, Vector3.forward); + gunPivot.rotation = Quaternion.AngleAxis(90, Vector3.forward); // print("disabled"); } diff --git a/Assets/Sprites/Backgrounds/grey_L1.png.meta b/Assets/Sprites/Backgrounds/grey_L1.png.meta index 190f0ee..7bd7ffd 100644 --- a/Assets/Sprites/Backgrounds/grey_L1.png.meta +++ b/Assets/Sprites/Backgrounds/grey_L1.png.meta @@ -34,7 +34,7 @@ TextureImporter: maxTextureSize: 2048 textureSettings: serializedVersion: 2 - filterMode: 1 + filterMode: 0 aniso: 1 mipBias: 0 wrapU: 1 diff --git a/Assets/Sprites/Backgrounds/grey_L2.png.meta b/Assets/Sprites/Backgrounds/grey_L2.png.meta index d63a9a4..78273fe 100644 --- a/Assets/Sprites/Backgrounds/grey_L2.png.meta +++ b/Assets/Sprites/Backgrounds/grey_L2.png.meta @@ -34,7 +34,7 @@ TextureImporter: maxTextureSize: 2048 textureSettings: serializedVersion: 2 - filterMode: 1 + filterMode: 0 aniso: 1 mipBias: 0 wrapU: 1 diff --git a/Assets/Sprites/Backgrounds/grey_L3.png.meta b/Assets/Sprites/Backgrounds/grey_L3.png.meta index 18a922d..9b91eac 100644 --- a/Assets/Sprites/Backgrounds/grey_L3.png.meta +++ b/Assets/Sprites/Backgrounds/grey_L3.png.meta @@ -34,7 +34,7 @@ TextureImporter: maxTextureSize: 2048 textureSettings: serializedVersion: 2 - filterMode: 1 + filterMode: 0 aniso: 1 mipBias: 0 wrapU: 1 diff --git a/Assets/Sprites/Backgrounds/grey_L4.png.meta b/Assets/Sprites/Backgrounds/grey_L4.png.meta index ec05f05..4299def 100644 --- a/Assets/Sprites/Backgrounds/grey_L4.png.meta +++ b/Assets/Sprites/Backgrounds/grey_L4.png.meta @@ -34,7 +34,7 @@ TextureImporter: maxTextureSize: 2048 textureSettings: serializedVersion: 2 - filterMode: 1 + filterMode: 0 aniso: 1 mipBias: 0 wrapU: 1 diff --git a/Assets/Sprites/Characters/$Snail_1.png b/Assets/Sprites/Characters/$Snail_1.png new file mode 100644 index 0000000..a599888 Binary files /dev/null and b/Assets/Sprites/Characters/$Snail_1.png differ diff --git a/Assets/Sprites/Characters/$Snail_1.png.meta b/Assets/Sprites/Characters/$Snail_1.png.meta new file mode 100644 index 0000000..1d745a6 --- /dev/null +++ b/Assets/Sprites/Characters/$Snail_1.png.meta @@ -0,0 +1,388 @@ +fileFormatVersion: 2 +guid: 286c48fb052f243d0813c30742d9eae4 +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 12 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + flipGreenChannel: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMipmapLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 0 + aniso: 1 + mipBias: 0 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 2 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 32 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 0 + alphaUsage: 1 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + swizzle: 50462976 + cookieLightType: 0 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Server + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: + - serializedVersion: 2 + name: $Snail_1_0 + rect: + serializedVersion: 2 + x: 6 + y: 120 + width: 20 + height: 32 + alignment: 0 + pivot: {x: 0, y: 0} + border: {x: 0, y: 0, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: 0 + bones: [] + spriteID: 3b044fd19a0d746278f7a95c65fd422d + internalID: -1504911109 + vertices: [] + indices: + edges: [] + weights: [] + - 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