updated enemy behavior
added more sprites, increased functionality, etc
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@@ -16,7 +16,7 @@ public class ProjectileEnemy : MonoBehaviour {
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yield return new WaitForSeconds(3f);
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GameObject newProjectile = Instantiate(projectile, firePoint.transform.position, firePoint.transform.rotation);
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newProjectile.GetComponent<Rigidbody2D>().AddRelativeForce(new Vector2(80, 0));
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newProjectile.transform.Rotate(new Vector3(0,0,45));
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newProjectile.transform.Rotate(new Vector3(0,0,-90));
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StartCoroutine(Fire());
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}
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}
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