updated enemy behavior

added more sprites, increased functionality, etc
This commit is contained in:
slevy14
2023-04-20 13:31:08 -07:00
parent cf6a69ebad
commit 775bfd76ea
58 changed files with 3068 additions and 1862 deletions

View File

@@ -16,7 +16,7 @@ public class ProjectileEnemy : MonoBehaviour {
yield return new WaitForSeconds(3f);
GameObject newProjectile = Instantiate(projectile, firePoint.transform.position, firePoint.transform.rotation);
newProjectile.GetComponent<Rigidbody2D>().AddRelativeForce(new Vector2(80, 0));
newProjectile.transform.Rotate(new Vector3(0,0,45));
newProjectile.transform.Rotate(new Vector3(0,0,-90));
StartCoroutine(Fire());
}
}