Merge branch 'master' of https://gitlab.nicholasnovak.io/fums/ofb
This commit is contained in:
		@@ -19,9 +19,9 @@ public class GameUIController : MonoBehaviour
 | 
			
		||||
        this.trumpetUI = trumpetBackground.transform.GetChild(0).gameObject;
 | 
			
		||||
        this.tambourineUI = tambourineBackground.transform.GetChild(0).gameObject;
 | 
			
		||||
        this.clarinetUI = clarinetBackground.transform.GetChild(0).gameObject;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        // TODO: This can be probably be combined with the update methods
 | 
			
		||||
    void Start() {
 | 
			
		||||
        this.trumpetBackground.SetActive(StateController.Instance.HasTrumpet());
 | 
			
		||||
        this.tambourineBackground.SetActive(StateController.Instance.HasTambourine());
 | 
			
		||||
        this.clarinetBackground.SetActive(StateController.Instance.HasClarinet());
 | 
			
		||||
 
 | 
			
		||||
@@ -83,7 +83,7 @@ public class PlayerBehavior : MonoBehaviour
 | 
			
		||||
            {
 | 
			
		||||
                AttemptGrapple();
 | 
			
		||||
            }
 | 
			
		||||
            if (playerInput.actions["Grapple"].WasReleasedThisFrame())
 | 
			
		||||
            if (playerInput.actions["Grapple"].WasReleasedThisFrame() && grapplingRope.isGrappling)
 | 
			
		||||
            {
 | 
			
		||||
                LetGoOfGrapple();
 | 
			
		||||
            }
 | 
			
		||||
@@ -315,6 +315,10 @@ public class PlayerBehavior : MonoBehaviour
 | 
			
		||||
 | 
			
		||||
            // this.stateController.SetDeathCanvasActive(true);
 | 
			
		||||
 | 
			
		||||
            if (grapplingRope.isGrappling) {
 | 
			
		||||
                LetGoOfGrapple();
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            // destroy all tambourines
 | 
			
		||||
            GameObject[] currentTambourines = GameObject.FindGameObjectsWithTag("tambourine");
 | 
			
		||||
            foreach (GameObject tambourine in currentTambourines)
 | 
			
		||||
 
 | 
			
		||||
@@ -59,24 +59,24 @@ public class StateController : MonoBehaviour
 | 
			
		||||
 | 
			
		||||
    public bool HasTrumpet()
 | 
			
		||||
    {
 | 
			
		||||
        return this.itemProgression >= UnlockedItems.Trumpet - 1;
 | 
			
		||||
        return this.itemProgression >= UnlockedItems.Trumpet;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    public bool HasTambourine()
 | 
			
		||||
    {
 | 
			
		||||
        return this.itemProgression >= UnlockedItems.Tambourine - 1;
 | 
			
		||||
        return this.itemProgression >= UnlockedItems.Tambourine;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    public bool HasClarinet()
 | 
			
		||||
    {
 | 
			
		||||
        return this.itemProgression >= UnlockedItems.Clarinet - 1;
 | 
			
		||||
        return this.itemProgression >= UnlockedItems.Clarinet;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public bool HasCymbal()
 | 
			
		||||
    {
 | 
			
		||||
        return this.itemProgression >= UnlockedItems.Cymbal - 1;
 | 
			
		||||
        return this.itemProgression >= UnlockedItems.Cymbal;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    void OnSceneLoaded(Scene scene, LoadSceneMode mode)
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user