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@@ -310,6 +310,10 @@ public class PlayerMovement : MonoBehaviour
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//Caps maximum fall speed, so when falling over large distances we don't accelerate to insanely high speeds
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RB.velocity = new Vector2(RB.velocity.x, Mathf.Max(RB.velocity.y, -Data.maxFallSpeed));
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}
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else if (playerBehavior.isInWater)
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{
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SetGravityScale(0);
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}
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else
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{
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//Default gravity if standing on a platform or moving upwards
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