imported grappling files
This commit is contained in:
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d85910fbb2
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55
.vscode/settings.json
vendored
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55
.vscode/settings.json
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{
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"files.exclude":
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{
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"**/.git":true,
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"**/.gitmodules":true,
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"**/*.booproj":true,
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"**/*.pidb":true,
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"**/*.suo":true,
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"**/*.user":true,
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"**/*.userprefs":true,
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"**/*.unityproj":true,
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"**/*.dll":true,
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"**/*.exe":true,
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"**/*.pdf":true,
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"**/*.mid":true,
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"**/*.midi":true,
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"**/*.wav":true,
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"**/*.gif":true,
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"**/*.ico":true,
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"**/*.jpg":true,
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"**/*.jpeg":true,
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"**/*.png":true,
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"**/*.psd":true,
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"**/*.tga":true,
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"**/*.tif":true,
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"**/*.tiff":true,
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"**/*.3ds":true,
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"**/*.3DS":true,
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"**/*.fbx":true,
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"**/*.FBX":true,
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"**/*.ma":true,
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"**/*.MA":true,
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"**/*.obj":true,
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"**/*.OBJ":true,
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"**/*.asset":true,
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"**/*.cubemap":true,
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"**/*.flare":true,
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"**/*.mat":true,
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"**/*.meta":true,
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"**/*.prefab":true,
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"**/*.unity":true,
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"build/":true,
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"Build/":true,
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"Library/":true,
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"library/":true,
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"obj/":true,
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"Obj/":true,
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"ProjectSettings/":true,
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"temp/":true,
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"Temp/":true
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}
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}
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BIN
Assets/.DS_Store
vendored
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BIN
Assets/.DS_Store
vendored
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Binary file not shown.
8
Assets/Animations.meta
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8
Assets/Animations.meta
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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241
Assets/Animations/Pin.anim
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241
Assets/Animations/Pin.anim
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8
Assets/Animations/Pin.anim.meta
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8
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Assets/Animations/Spin.anim
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199
Assets/Animations/Spin.anim
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7
Assets/Prefabs/tambourine.prefab.meta
Normal file
7
Assets/Prefabs/tambourine.prefab.meta
Normal file
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2864
Assets/Scenes/GrappleScene.unity
Normal file
2864
Assets/Scenes/GrappleScene.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Scenes/GrappleScene.unity.meta
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7
Assets/Scenes/GrappleScene.unity.meta
Normal file
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30
Assets/Scripts/EnemyPatrol.cs
Normal file
30
Assets/Scripts/EnemyPatrol.cs
Normal file
@ -0,0 +1,30 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class EnemyPatrol : MonoBehaviour {
|
||||||
|
|
||||||
|
public bool pinned = false;
|
||||||
|
public float range;
|
||||||
|
public float xLeft;
|
||||||
|
public float xRight;
|
||||||
|
public Vector2 movementVector = Vector2.right;
|
||||||
|
public float moveSpeed;
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start() {
|
||||||
|
xLeft = transform.position.x - range;
|
||||||
|
xRight = transform.position.x + range;
|
||||||
|
movementVector *= moveSpeed;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update() {
|
||||||
|
if (!pinned) {
|
||||||
|
if (transform.position.x >= xRight || transform.position.x <= xLeft) {
|
||||||
|
movementVector = -movementVector;
|
||||||
|
}
|
||||||
|
transform.position += new Vector3(movementVector.x, 0, 0) * Time.deltaTime;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/EnemyPatrol.cs.meta
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11
Assets/Scripts/EnemyPatrol.cs.meta
Normal file
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17
Assets/Scripts/Launch.cs
Normal file
17
Assets/Scripts/Launch.cs
Normal file
@ -0,0 +1,17 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Launch : MonoBehaviour {
|
||||||
|
|
||||||
|
[SerializeField] GameObject tambourine;
|
||||||
|
|
||||||
|
[SerializeField] private float horizSpeed;
|
||||||
|
[SerializeField] private float vertSpeed;
|
||||||
|
|
||||||
|
public void ThrowTambourine(int facing) {
|
||||||
|
GameObject newTambourine = Instantiate(tambourine, this.gameObject.transform.position, this.gameObject.transform.rotation);
|
||||||
|
// multiply horizSpeed by facing if not using moving launch point
|
||||||
|
newTambourine.GetComponent<Rigidbody2D>().AddForce(new Vector2(horizSpeed * facing, vertSpeed), ForceMode2D.Impulse);
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Launch.cs.meta
Normal file
11
Assets/Scripts/Launch.cs.meta
Normal file
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148
Assets/Scripts/PlayerBehavior.cs
Normal file
148
Assets/Scripts/PlayerBehavior.cs
Normal file
@ -0,0 +1,148 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.InputSystem;
|
||||||
|
|
||||||
|
public class PlayerBehavior : MonoBehaviour {
|
||||||
|
|
||||||
|
[Header("Physics:")]
|
||||||
|
public float moveSpeed;
|
||||||
|
public float jumpSpeed;
|
||||||
|
public float airSpeed;
|
||||||
|
private float _hInput;
|
||||||
|
private Rigidbody2D _rb;
|
||||||
|
private int forward = 1;
|
||||||
|
public PlayerInput playerInput;
|
||||||
|
|
||||||
|
public LayerMask groundLayer;
|
||||||
|
public Vector2 boxSize;
|
||||||
|
public float maxDistanceFromGround;
|
||||||
|
|
||||||
|
[Header("Tambourine:")]
|
||||||
|
[SerializeField] private Launch launcher;
|
||||||
|
[HideInInspector] public bool hasTambourine = true;
|
||||||
|
|
||||||
|
[Header("Grappling:")]
|
||||||
|
[SerializeField] public Tutorial_GrapplingGun grapplingGun;
|
||||||
|
[SerializeField] public Tutorial_GrapplingRope grapplingRope;
|
||||||
|
private GameObject grappleSurface;
|
||||||
|
|
||||||
|
|
||||||
|
void Start() {
|
||||||
|
_rb = GetComponent<Rigidbody2D>();
|
||||||
|
airSpeed = .5f * moveSpeed;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update() {
|
||||||
|
// move
|
||||||
|
// _hInput = Input.GetAxis("Horizontal");
|
||||||
|
// if (_hInput < 0) {
|
||||||
|
// forward = -1;
|
||||||
|
// } else if (_hInput > 0) {
|
||||||
|
// forward = 1;
|
||||||
|
// }
|
||||||
|
|
||||||
|
// jump
|
||||||
|
// if (Input.GetKeyDown(KeyCode.Space)) {
|
||||||
|
if (playerInput.actions["Jump"].WasPressedThisFrame() && IsGrounded()) {
|
||||||
|
_rb.AddForce(Vector2.up * jumpSpeed, ForceMode2D.Impulse);
|
||||||
|
}
|
||||||
|
|
||||||
|
// throw tambourine
|
||||||
|
// if (Input.GetKeyDown(KeyCode.K)) {
|
||||||
|
if (playerInput.actions["ThrowTambourine"].WasPressedThisFrame()) {
|
||||||
|
if (hasTambourine && !grapplingRope.isGrappling) {
|
||||||
|
launcher.ThrowTambourine(forward);
|
||||||
|
hasTambourine = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// grapple
|
||||||
|
GameObject tambourine = GameObject.FindGameObjectWithTag("tambourine");
|
||||||
|
// if (Input.GetKeyDown(KeyCode.L)) {
|
||||||
|
if (playerInput.actions["Grapple"].WasPressedThisFrame()) {
|
||||||
|
if (tambourine != null) { // grapple to tambourine
|
||||||
|
if (!grapplingRope.isGrappling && tambourine.GetComponent<TambourineBehavior>().pinned) {
|
||||||
|
grapplingGun.GrappleToTambourine(tambourine);
|
||||||
|
grapplingRope.isGrappling = true;
|
||||||
|
}
|
||||||
|
} else { // grapple to grapple surface
|
||||||
|
// RaycastHit2D hit = Physics2D.Raycast(transform.position, new Vector2(0.500f * forward, 0.866f));
|
||||||
|
// if (hit.collider != null) {
|
||||||
|
// print("hit " + hit.collider.gameObject.tag);
|
||||||
|
// if (hit.collider.gameObject.tag == "grappleSurface" && !grapplingRope.isGrappling) {
|
||||||
|
// grapplingGun.GrappleToSurface(hit.collider.gameObject.transform.position);
|
||||||
|
// grapplingRope.isGrappling = true;
|
||||||
|
// }
|
||||||
|
// else {print("missed");}
|
||||||
|
// }
|
||||||
|
if (grappleSurface != null) {
|
||||||
|
grapplingGun.GrappleToSurface(grappleSurface.transform.position);
|
||||||
|
grapplingRope.isGrappling = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// if (Input.GetKeyUp(KeyCode.L)) {
|
||||||
|
if (playerInput.actions["Grapple"].WasReleasedThisFrame()) {
|
||||||
|
if (tambourine != null && grapplingRope.isGrappling) {
|
||||||
|
tambourine.GetComponent<TambourineBehavior>().DestroySelf();
|
||||||
|
}
|
||||||
|
grapplingGun.ReleaseGrapple();
|
||||||
|
}
|
||||||
|
// if (Input.GetKey(KeyCode.L)) {
|
||||||
|
if (playerInput.actions["Grapple"].IsPressed()) {
|
||||||
|
Debug.DrawRay(transform.position, new Vector2(0.500f * forward, 0.866f), Color.green);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnMove(InputValue value) {
|
||||||
|
_hInput = value.Get<Vector2>().x;
|
||||||
|
if (_hInput < 0) {
|
||||||
|
forward = -1;
|
||||||
|
} else if (_hInput > 0) {
|
||||||
|
forward = 1;
|
||||||
|
}
|
||||||
|
print(_hInput);
|
||||||
|
}
|
||||||
|
|
||||||
|
void FixedUpdate() {
|
||||||
|
// if (_hInput != 0) {
|
||||||
|
// _rb.velocity = new Vector2(_hInput * moveSpeed, _rb.velocity.y);
|
||||||
|
// }
|
||||||
|
|
||||||
|
if (grapplingRope.isGrappling && _hInput != 0 && !IsGrounded()) {
|
||||||
|
// print("grappling force");
|
||||||
|
_rb.AddForce(new Vector2(_hInput * (airSpeed / 3), 0));
|
||||||
|
} else if (_hInput != 0 && !IsGrounded()) {
|
||||||
|
_rb.AddForce(new Vector2(_hInput * airSpeed, 0));
|
||||||
|
} else if (_hInput != 0) {
|
||||||
|
// print("normal movement");
|
||||||
|
_rb.AddForce(new Vector2(_hInput * moveSpeed, 0));
|
||||||
|
// _rb.velocity = new Vector2(_hInput * moveSpeed, _rb.velocity.y);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnTriggerEnter2D(Collider2D col) {
|
||||||
|
if (col.tag == "grappleSurface") {
|
||||||
|
grappleSurface = col.gameObject;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnTriggerExit2D(Collider2D col) {
|
||||||
|
if (col.tag == "grappleSurface") {
|
||||||
|
grappleSurface = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bool IsGrounded() {
|
||||||
|
if (Physics2D.BoxCast(transform.position, boxSize, 0, -transform.up, maxDistanceFromGround, groundLayer)) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnDrawGizmos() {
|
||||||
|
Gizmos.color = Color.red;
|
||||||
|
Gizmos.DrawCube(transform.position-transform.up*maxDistanceFromGround,boxSize);
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/PlayerBehavior.cs.meta
Normal file
11
Assets/Scripts/PlayerBehavior.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b0115312556794123a3cafad4b83d0a7
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
40
Assets/Scripts/ProgrammerHUDController.cs
Normal file
40
Assets/Scripts/ProgrammerHUDController.cs
Normal file
@ -0,0 +1,40 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using TMPro;
|
||||||
|
|
||||||
|
public class ProgrammerHUDController : MonoBehaviour {
|
||||||
|
|
||||||
|
// assigned in inspector
|
||||||
|
[SerializeField] TMP_Text trumpetUI;
|
||||||
|
[SerializeField] TMP_Text clarinetUI;
|
||||||
|
[SerializeField] TMP_Text tambourineUI;
|
||||||
|
[SerializeField] TMP_Text cymbalUI;
|
||||||
|
[SerializeField] TMP_Text stateText;
|
||||||
|
|
||||||
|
[SerializeField] GameObject programmerHUD;
|
||||||
|
[SerializeField] StateController stateController;
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start() {
|
||||||
|
trumpetUI.text = "Can Trumpet?\n" + stateController.canTrumpet;
|
||||||
|
clarinetUI.text = "Can Clarinet?\n" + stateController.canClarinet;
|
||||||
|
cymbalUI.text = "Can Cymbal?\n" + stateController.canCymbal;
|
||||||
|
tambourineUI.text = "Can Tambourine?\n" + stateController.canTambourine;
|
||||||
|
stateText.text = "Current State:\n" + stateController.currentState;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update() {
|
||||||
|
trumpetUI.text = "Can Trumpet?\n" + stateController.canTrumpet;
|
||||||
|
clarinetUI.text = "Can Clarinet?\n" + stateController.canClarinet;
|
||||||
|
cymbalUI.text = "Can Cymbal?\n" + stateController.canCymbal;
|
||||||
|
tambourineUI.text = "Can Tambourine?\n" + stateController.canTambourine;
|
||||||
|
stateText.text = "Current State:\n" + stateController.currentState;
|
||||||
|
|
||||||
|
if (Input.GetKeyDown(KeyCode.H)) {
|
||||||
|
programmerHUD.SetActive(!programmerHUD.activeSelf);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/ProgrammerHUDController.cs.meta
Normal file
11
Assets/Scripts/ProgrammerHUDController.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 3318c04b8ab0d4465a73385a51fb6fa6
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
23
Assets/Scripts/ProjectileBehavior.cs
Normal file
23
Assets/Scripts/ProjectileBehavior.cs
Normal file
@ -0,0 +1,23 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class ProjectileBehavior : MonoBehaviour {
|
||||||
|
|
||||||
|
public bool pinned = false;
|
||||||
|
|
||||||
|
public void Explode() {
|
||||||
|
Destroy(this.gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Pin() {
|
||||||
|
this.gameObject.GetComponent<Rigidbody2D>().constraints = RigidbodyConstraints2D.FreezeAll;
|
||||||
|
this.gameObject.GetComponent<BoxCollider2D>().enabled = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnCollisionEnter2D(Collision2D col) {
|
||||||
|
if (col.gameObject.tag == "wall") {
|
||||||
|
Explode();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/ProjectileBehavior.cs.meta
Normal file
11
Assets/Scripts/ProjectileBehavior.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6fa3b9e074b394c7596834a8e04284d5
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
22
Assets/Scripts/ProjectileEnemy.cs
Normal file
22
Assets/Scripts/ProjectileEnemy.cs
Normal file
@ -0,0 +1,22 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class ProjectileEnemy : MonoBehaviour {
|
||||||
|
|
||||||
|
[SerializeField] GameObject projectile;
|
||||||
|
[SerializeField] GameObject firePoint;
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start() {
|
||||||
|
StartCoroutine(Fire());
|
||||||
|
}
|
||||||
|
|
||||||
|
IEnumerator Fire() {
|
||||||
|
yield return new WaitForSeconds(3f);
|
||||||
|
GameObject newProjectile = Instantiate(projectile, firePoint.transform.position, firePoint.transform.rotation);
|
||||||
|
newProjectile.GetComponent<Rigidbody2D>().AddRelativeForce(new Vector2(80, 0));
|
||||||
|
newProjectile.transform.Rotate(new Vector3(0,0,45));
|
||||||
|
StartCoroutine(Fire());
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/ProjectileEnemy.cs.meta
Normal file
11
Assets/Scripts/ProjectileEnemy.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 8457129b21c0d4a468efafbc12f2acc4
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
78
Assets/Scripts/StateController.cs
Normal file
78
Assets/Scripts/StateController.cs
Normal file
@ -0,0 +1,78 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class StateController : MonoBehaviour {
|
||||||
|
|
||||||
|
// this is mostly a placeholder for making the programmer HUD work properly
|
||||||
|
// something like this will be needed later but like with real variables
|
||||||
|
|
||||||
|
public bool canTrumpet = true;
|
||||||
|
public bool canTambourine = true;
|
||||||
|
public bool canClarinet = true;
|
||||||
|
public bool canCymbal = true;
|
||||||
|
|
||||||
|
public enum PlayerStates {
|
||||||
|
Idle,
|
||||||
|
Running,
|
||||||
|
Jumping,
|
||||||
|
Falling,
|
||||||
|
TrumpetJumping,
|
||||||
|
TambourineThrowing,
|
||||||
|
SpiderGrappling,
|
||||||
|
ClarinetDiving,
|
||||||
|
CymbalParrying,
|
||||||
|
}
|
||||||
|
public PlayerStates currentState = PlayerStates.Idle;
|
||||||
|
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start() {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update() {
|
||||||
|
if (Input.GetKeyDown(KeyCode.Q)) {
|
||||||
|
canTrumpet = !canTrumpet;
|
||||||
|
print("Q");
|
||||||
|
}
|
||||||
|
if (Input.GetKeyDown(KeyCode.W)) {
|
||||||
|
canTambourine = !canTambourine;
|
||||||
|
}
|
||||||
|
if (Input.GetKeyDown(KeyCode.E)) {
|
||||||
|
canClarinet = !canClarinet;
|
||||||
|
}
|
||||||
|
if (Input.GetKeyDown(KeyCode.R)) {
|
||||||
|
canCymbal = !canCymbal;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Input.GetKeyDown("1")) {
|
||||||
|
currentState = PlayerStates.Idle;
|
||||||
|
}
|
||||||
|
if (Input.GetKeyDown("2")) {
|
||||||
|
currentState = PlayerStates.Running;
|
||||||
|
}
|
||||||
|
if (Input.GetKeyDown("3")) {
|
||||||
|
currentState = PlayerStates.Jumping;
|
||||||
|
}
|
||||||
|
if (Input.GetKeyDown("4")) {
|
||||||
|
currentState = PlayerStates.Falling;
|
||||||
|
}
|
||||||
|
if (Input.GetKeyDown("5")) {
|
||||||
|
currentState = PlayerStates.TrumpetJumping;
|
||||||
|
}
|
||||||
|
if (Input.GetKeyDown("6")) {
|
||||||
|
currentState = PlayerStates.TambourineThrowing;
|
||||||
|
}
|
||||||
|
if (Input.GetKeyDown("7")) {
|
||||||
|
currentState = PlayerStates.SpiderGrappling;
|
||||||
|
}
|
||||||
|
if (Input.GetKeyDown("8")) {
|
||||||
|
currentState = PlayerStates.ClarinetDiving;
|
||||||
|
}
|
||||||
|
if (Input.GetKeyDown("9")) {
|
||||||
|
currentState = PlayerStates.CymbalParrying;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/StateController.cs.meta
Normal file
11
Assets/Scripts/StateController.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 73653b02e42804d288eaaf881c511225
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
86
Assets/Scripts/TambourineBehavior.cs
Normal file
86
Assets/Scripts/TambourineBehavior.cs
Normal file
@ -0,0 +1,86 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class TambourineBehavior : MonoBehaviour {
|
||||||
|
|
||||||
|
private Rigidbody2D rb;
|
||||||
|
// private float timer;
|
||||||
|
|
||||||
|
private Animator animator;
|
||||||
|
|
||||||
|
private GameObject collidedObject;
|
||||||
|
private float timeLerped = 0.0f;
|
||||||
|
private float timeToLerp = 0.5f;
|
||||||
|
|
||||||
|
private GameObject player;
|
||||||
|
|
||||||
|
public bool pinned = false;
|
||||||
|
|
||||||
|
|
||||||
|
void Awake() {
|
||||||
|
rb = this.gameObject.GetComponent<Rigidbody2D>();
|
||||||
|
animator = this.gameObject.GetComponent<Animator>();
|
||||||
|
player = GameObject.FindGameObjectWithTag("Player");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void Start() {
|
||||||
|
// rb.AddForce(new Vector2(horizSpeed, vertSpeed), ForceMode2D.Impulse);
|
||||||
|
StartCoroutine(CheckToDestroy());
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update() {
|
||||||
|
// if (Input.GetKeyUp(KeyCode.K)) {
|
||||||
|
// Destroy(this.gameObject);
|
||||||
|
// }
|
||||||
|
if (collidedObject != null && collidedObject.tag != "grappleSurface") {
|
||||||
|
rb.constraints = RigidbodyConstraints2D.FreezeAll;
|
||||||
|
// this.gameObject.transform.position = col.transform.position;
|
||||||
|
timeLerped += Time.deltaTime;
|
||||||
|
this.gameObject.transform.position = Vector2.Lerp(this.gameObject.transform.position, collidedObject.transform.position, timeLerped/timeToLerp);
|
||||||
|
if (this.gameObject.transform.position.x == collidedObject.transform.position.x && this.gameObject.transform.position.y == collidedObject.transform.position.y) {
|
||||||
|
animator.SetBool("pinned", true);
|
||||||
|
pinned = true;
|
||||||
|
} else {
|
||||||
|
// print("pinned, but not same position: " + this.gameObject.transform.position + " / " + collidedObject.transform.position);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnTriggerEnter2D(Collider2D col) {
|
||||||
|
collidedObject = col.gameObject;
|
||||||
|
this.gameObject.GetComponent<CircleCollider2D>().enabled = false;
|
||||||
|
if (collidedObject.tag == "Enemy") {
|
||||||
|
collidedObject.GetComponent<EnemyPatrol>().pinned = true;
|
||||||
|
} else if (collidedObject.tag == "Projectile") {
|
||||||
|
// print("pinned");
|
||||||
|
collidedObject.GetComponent<ProjectileBehavior>().Pin();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnCollisionEnter2D(Collision2D col) {
|
||||||
|
if (col.gameObject.tag == "wall") {
|
||||||
|
DestroySelf();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
IEnumerator CheckToDestroy() {
|
||||||
|
yield return new WaitForSeconds(5f);
|
||||||
|
print("waited 5");
|
||||||
|
if (!player.GetComponent<PlayerBehavior>().grapplingRope.isGrappling) {
|
||||||
|
DestroySelf();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void DestroySelf() {
|
||||||
|
if (collidedObject != null && collidedObject.tag == "Enemy") {
|
||||||
|
collidedObject.GetComponent<EnemyPatrol>().pinned = false;
|
||||||
|
} else if (collidedObject != null && collidedObject.tag == "Projectile") {
|
||||||
|
collidedObject.GetComponent<ProjectileBehavior>().Explode();
|
||||||
|
}
|
||||||
|
player.GetComponent<PlayerBehavior>().hasTambourine = true;
|
||||||
|
player.GetComponent<PlayerBehavior>().grapplingGun.ReleaseGrapple();
|
||||||
|
Destroy(this.gameObject);
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/TambourineBehavior.cs.meta
Normal file
11
Assets/Scripts/TambourineBehavior.cs.meta
Normal file
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|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
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assetBundleName:
|
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assetBundleVariant:
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222
Assets/Scripts/Tutorial_GrapplingGun.cs
Normal file
222
Assets/Scripts/Tutorial_GrapplingGun.cs
Normal file
@ -0,0 +1,222 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.InputSystem;
|
||||||
|
|
||||||
|
public class Tutorial_GrapplingGun : MonoBehaviour {
|
||||||
|
|
||||||
|
[Header("Scripts References:")]
|
||||||
|
public Tutorial_GrapplingRope grappleRope;
|
||||||
|
|
||||||
|
[Header("Layers Settings:")]
|
||||||
|
[SerializeField] private bool grappleToAll = false;
|
||||||
|
[SerializeField] private int grappleLayerNumber = 9;
|
||||||
|
|
||||||
|
[Header("Main Camera:")]
|
||||||
|
public Camera m_camera;
|
||||||
|
|
||||||
|
[Header("Transform References:")]
|
||||||
|
public Transform gunHolder;
|
||||||
|
public Transform gunPivot;
|
||||||
|
public Transform firePoint;
|
||||||
|
|
||||||
|
[Header("Physics References:")]
|
||||||
|
public SpringJoint2D m_springJoint2D;
|
||||||
|
public DistanceJoint2D m_distanceJoint2D;
|
||||||
|
public Rigidbody2D m_rigidBody2D;
|
||||||
|
|
||||||
|
[Header("Rotation:")]
|
||||||
|
[SerializeField] private bool rotateOverTime = true;
|
||||||
|
[Range(0, 60)][SerializeField] private float rotationSpeed = 4;
|
||||||
|
|
||||||
|
[Header("Distance:")]
|
||||||
|
[SerializeField] private bool hasMaxDistance = false;
|
||||||
|
[SerializeField] private float maxDistance = 20;
|
||||||
|
|
||||||
|
private enum LaunchType {
|
||||||
|
TransformLaunch,
|
||||||
|
PhysicsLaunch
|
||||||
|
}
|
||||||
|
|
||||||
|
[Header("Launching:")]
|
||||||
|
[SerializeField] private bool launchToPoint = true;
|
||||||
|
[SerializeField] private LaunchType launchType = LaunchType.PhysicsLaunch;
|
||||||
|
[SerializeField] private float launchSpeed = 1;
|
||||||
|
|
||||||
|
[Header("No Launch To Point")]
|
||||||
|
[SerializeField] private bool autoConfigureDistance = false;
|
||||||
|
[SerializeField] private float targetDistance = 3;
|
||||||
|
[SerializeField] private float targetFrequency = 1;
|
||||||
|
|
||||||
|
[HideInInspector] public Vector2 grapplePoint;
|
||||||
|
[HideInInspector] public Vector2 grappleDistanceVector;
|
||||||
|
|
||||||
|
[HideInInspector] public bool inDistanceRange = false;
|
||||||
|
|
||||||
|
|
||||||
|
void Start() {
|
||||||
|
grappleRope.enabled = false;
|
||||||
|
m_springJoint2D.enabled = false;
|
||||||
|
m_distanceJoint2D.distance = targetDistance + .5f;
|
||||||
|
m_distanceJoint2D.enabled = false;
|
||||||
|
inDistanceRange = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update() {
|
||||||
|
// if (Input.GetKeyDown(KeyCode.Mouse0)) {
|
||||||
|
// SetGrapplePoint();
|
||||||
|
// } else if (Input.GetKey(KeyCode.Mouse0)) {
|
||||||
|
// if (grappleRope.enabled) {
|
||||||
|
// RotateGun(grapplePoint, false);
|
||||||
|
// } else {
|
||||||
|
// Vector2 mousePos = m_camera.ScreenToWorldPoint(Input.mousePosition);
|
||||||
|
// RotateGun(mousePos, true);
|
||||||
|
// }
|
||||||
|
|
||||||
|
// if (launchToPoint && grappleRope.isGrappling) {
|
||||||
|
// if (launchType == LaunchType.TransformLaunch) {
|
||||||
|
// Vector2 firePointDistance = firePoint.position - gunHolder.localPosition;
|
||||||
|
// Vector2 targetPos = grapplePoint - firePointDistance;
|
||||||
|
// gunHolder.position = Vector2.Lerp(gunHolder.position, targetPos, Time.deltaTime * launchSpeed);
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
// } else if (Input.GetKeyUp(KeyCode.Mouse0)) {
|
||||||
|
// ReleaseGrapple();
|
||||||
|
// } else {
|
||||||
|
Vector2 mousePos = m_camera.ScreenToWorldPoint(Mouse.current.position.ReadValue());
|
||||||
|
RotateGun(mousePos, true);
|
||||||
|
// }
|
||||||
|
|
||||||
|
if (grappleRope.isGrappling && !inDistanceRange && Vector2.Distance(grapplePoint, new Vector2(m_rigidBody2D.transform.position.x, m_rigidBody2D.transform.position.y)) < targetDistance) {
|
||||||
|
print(Vector2.Distance(grapplePoint, new Vector2(m_rigidBody2D.transform.position.x, m_rigidBody2D.transform.position.y)) + ", target: " + targetDistance);
|
||||||
|
inDistanceRange = true;
|
||||||
|
}
|
||||||
|
if (inDistanceRange) {
|
||||||
|
m_distanceJoint2D.enabled = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void RotateGun(Vector3 lookPoint, bool allowRotationOverTime) {
|
||||||
|
Vector3 distanceVector = lookPoint - gunPivot.position;
|
||||||
|
float angle = Mathf.Atan2(distanceVector.y, distanceVector.x) * Mathf.Rad2Deg;
|
||||||
|
|
||||||
|
if (rotateOverTime && allowRotationOverTime) {
|
||||||
|
gunPivot.rotation = Quaternion.Lerp(gunPivot.rotation, Quaternion.AngleAxis(angle, Vector3.forward), Time.deltaTime * rotationSpeed);
|
||||||
|
} else {
|
||||||
|
gunPivot.rotation = Quaternion.AngleAxis(angle, Vector3.forward);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// void SetGrapplePoint() {
|
||||||
|
// Vector2 distanceVector = m_camera.ScreenToWorldPoint(Input.mousePosition) - gunPivot.position;
|
||||||
|
// // print("clicked" + m_camera.ScreenToWorldPoint(Input.mousePosition));
|
||||||
|
// // print("distance vector: " + distanceVector);
|
||||||
|
|
||||||
|
// if (Physics2D.Raycast(firePoint.position, distanceVector.normalized)) {
|
||||||
|
// RaycastHit2D _hit = Physics2D.Raycast(firePoint.position, distanceVector.normalized);
|
||||||
|
// print(_hit.transform.gameObject.name);
|
||||||
|
// if (_hit.transform.gameObject.layer == grappleLayerNumber || grappleToAll) {
|
||||||
|
// if (Vector2.Distance(_hit.point, firePoint.position) <= maxDistance || !hasMaxDistance) {
|
||||||
|
// // print("gunPivot " + gunPivot.position + ", grappling to: " + _hit.point);
|
||||||
|
// grapplePoint = _hit.point;
|
||||||
|
// grappleDistanceVector = grapplePoint - (Vector2)gunPivot.position;
|
||||||
|
// grappleRope.enabled = true;
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
|
||||||
|
public void Grapple() {
|
||||||
|
print("grapple");
|
||||||
|
m_springJoint2D.autoConfigureDistance = false;
|
||||||
|
m_distanceJoint2D.autoConfigureDistance = false;
|
||||||
|
|
||||||
|
if(!launchToPoint && !autoConfigureDistance) {
|
||||||
|
m_springJoint2D.distance = targetDistance;
|
||||||
|
print("Sprint Joint Distance:" + m_springJoint2D.distance);
|
||||||
|
m_springJoint2D.frequency = targetFrequency;
|
||||||
|
}
|
||||||
|
if (!launchToPoint) {
|
||||||
|
if (autoConfigureDistance) {
|
||||||
|
m_springJoint2D.connectedAnchor = grapplePoint;
|
||||||
|
m_springJoint2D.enabled = true;
|
||||||
|
// print("Spring Joint Enabled");
|
||||||
|
print("Sprint Joint Distance:" + m_springJoint2D.distance);
|
||||||
|
|
||||||
|
m_distanceJoint2D.connectedAnchor = grapplePoint;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
switch (launchType) {
|
||||||
|
case LaunchType.PhysicsLaunch:
|
||||||
|
m_springJoint2D.connectedAnchor = grapplePoint;
|
||||||
|
m_distanceJoint2D.connectedAnchor = grapplePoint;
|
||||||
|
|
||||||
|
Vector2 distanceVector = firePoint.position - gunHolder.position;
|
||||||
|
|
||||||
|
m_springJoint2D.distance = distanceVector.magnitude;
|
||||||
|
m_springJoint2D.frequency = launchSpeed;
|
||||||
|
m_springJoint2D.enabled = true;
|
||||||
|
|
||||||
|
// m_distanceJoint2D.maxDistanceOnly = false;
|
||||||
|
m_distanceJoint2D.distance = targetDistance + .5f;
|
||||||
|
break;
|
||||||
|
case LaunchType.TransformLaunch:
|
||||||
|
m_rigidBody2D.gravityScale = 0;
|
||||||
|
m_rigidBody2D.velocity = Vector2.zero;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void GrappleToTambourine(GameObject tambourine) {
|
||||||
|
grappleRope.enabled = true;
|
||||||
|
|
||||||
|
grapplePoint = tambourine.transform.position;
|
||||||
|
|
||||||
|
m_springJoint2D.autoConfigureDistance = false;
|
||||||
|
m_distanceJoint2D.autoConfigureDistance = false;
|
||||||
|
|
||||||
|
m_springJoint2D.frequency = targetFrequency;
|
||||||
|
|
||||||
|
m_springJoint2D.connectedAnchor = grapplePoint;
|
||||||
|
m_springJoint2D.enabled = true;
|
||||||
|
// print("Spring Joint Enabled");
|
||||||
|
|
||||||
|
m_distanceJoint2D.connectedAnchor = grapplePoint;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void GrappleToSurface(Vector2 surfacePoint) {
|
||||||
|
grappleRope.enabled = true;
|
||||||
|
|
||||||
|
grapplePoint = surfacePoint;
|
||||||
|
|
||||||
|
m_springJoint2D.autoConfigureDistance = false;
|
||||||
|
m_distanceJoint2D.autoConfigureDistance = false;
|
||||||
|
|
||||||
|
m_springJoint2D.frequency = targetFrequency;
|
||||||
|
|
||||||
|
m_springJoint2D.connectedAnchor = grapplePoint;
|
||||||
|
m_springJoint2D.enabled = true;
|
||||||
|
// print("Spring Joint Enabled");
|
||||||
|
|
||||||
|
m_distanceJoint2D.connectedAnchor = grapplePoint;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ReleaseGrapple() {
|
||||||
|
grappleRope.enabled = false;
|
||||||
|
m_springJoint2D.enabled = false;
|
||||||
|
m_distanceJoint2D.enabled = false;
|
||||||
|
inDistanceRange = false;
|
||||||
|
m_rigidBody2D.gravityScale = 1;
|
||||||
|
// print("disabled");
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDrawGizmosSelected() {
|
||||||
|
if (firePoint != null && hasMaxDistance) {
|
||||||
|
Gizmos.color = Color.green;
|
||||||
|
Gizmos.DrawWireSphere(firePoint.position, maxDistance);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
11
Assets/Scripts/Tutorial_GrapplingGun.cs.meta
Normal file
11
Assets/Scripts/Tutorial_GrapplingGun.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6e8c21a2613bf4423a2f49601a3310e3
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
104
Assets/Scripts/Tutorial_GrapplingRope.cs
Normal file
104
Assets/Scripts/Tutorial_GrapplingRope.cs
Normal file
@ -0,0 +1,104 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Tutorial_GrapplingRope : MonoBehaviour {
|
||||||
|
|
||||||
|
[Header("General References:")]
|
||||||
|
public Tutorial_GrapplingGun grapplingGun;
|
||||||
|
public LineRenderer m_lineRenderer;
|
||||||
|
|
||||||
|
[Header("General Settings:")]
|
||||||
|
[SerializeField] private int precision = 40;
|
||||||
|
[Range(0, 20)] private float straightenLineSpeed = 5;
|
||||||
|
|
||||||
|
[Header("Rope Animation Settings:")]
|
||||||
|
public AnimationCurve ropeAnimationCurve;
|
||||||
|
[Range(0.1f, 4)] [SerializeField] private float startWaveSize = 2;
|
||||||
|
float waveSize = 0;
|
||||||
|
|
||||||
|
[Header("Rope Progression:")]
|
||||||
|
public AnimationCurve ropeProgressionCurve;
|
||||||
|
[SerializeField] [Range(1,50)] private float ropeProgressionSpeed = 1;
|
||||||
|
|
||||||
|
float moveTime = 0;
|
||||||
|
|
||||||
|
[HideInInspector] public bool isGrappling = true;
|
||||||
|
bool straightLine = false;
|
||||||
|
|
||||||
|
|
||||||
|
private void OnEnable() {
|
||||||
|
// print("on enabled called");
|
||||||
|
moveTime = 0;
|
||||||
|
m_lineRenderer.positionCount = precision;
|
||||||
|
waveSize = startWaveSize;
|
||||||
|
straightLine = false;
|
||||||
|
|
||||||
|
LinePointsToFirePoint();
|
||||||
|
|
||||||
|
m_lineRenderer.enabled = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDisable() {
|
||||||
|
// print("on disabled called");
|
||||||
|
m_lineRenderer.enabled = false;
|
||||||
|
isGrappling = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void LinePointsToFirePoint() {
|
||||||
|
for (int i = 0; i < precision; i++) {
|
||||||
|
m_lineRenderer.SetPosition(i, grapplingGun.firePoint.position);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update() {
|
||||||
|
moveTime += Time.deltaTime;
|
||||||
|
DrawRope();
|
||||||
|
}
|
||||||
|
|
||||||
|
void DrawRope() {
|
||||||
|
// print("drawing");
|
||||||
|
// print("isGrappling: " + isGrappling);
|
||||||
|
if (!straightLine) {
|
||||||
|
float roundedLinePos = Mathf.Round(m_lineRenderer.GetPosition(precision - 1).x * 10.0f) * .01f;
|
||||||
|
float roundedGrapplePos = Mathf.Round(m_lineRenderer.GetPosition(precision - 1).x * 10.0f) * .01f;
|
||||||
|
print(roundedLinePos + " / " + roundedGrapplePos);
|
||||||
|
if (roundedLinePos == roundedGrapplePos) {
|
||||||
|
straightLine = true;
|
||||||
|
} else {
|
||||||
|
DrawRopeWaves();
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
if (!isGrappling) {
|
||||||
|
grapplingGun.Grapple();
|
||||||
|
isGrappling = true;
|
||||||
|
}
|
||||||
|
if (waveSize > 0) {
|
||||||
|
waveSize -= Time.deltaTime * straightenLineSpeed;
|
||||||
|
DrawRopeWaves();
|
||||||
|
} else {
|
||||||
|
waveSize = 0;
|
||||||
|
if (m_lineRenderer.positionCount != 2) {
|
||||||
|
m_lineRenderer.positionCount = 2;
|
||||||
|
}
|
||||||
|
DrawRopeNoWaves();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void DrawRopeWaves() {
|
||||||
|
for (int i = 0; i < precision; i++) {
|
||||||
|
float delta = (float)i / ((float)precision - 1f);
|
||||||
|
Vector2 offset = Vector2.Perpendicular(grapplingGun.grappleDistanceVector).normalized * ropeAnimationCurve.Evaluate(delta) * waveSize;
|
||||||
|
Vector2 targetPosition = Vector2.Lerp(grapplingGun.firePoint.position, grapplingGun.grapplePoint, delta) + offset;
|
||||||
|
Vector2 currentPosition = Vector2.Lerp(grapplingGun.firePoint.position, targetPosition, ropeProgressionCurve.Evaluate(moveTime) * ropeProgressionSpeed);
|
||||||
|
|
||||||
|
m_lineRenderer.SetPosition(i, currentPosition);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void DrawRopeNoWaves() {
|
||||||
|
m_lineRenderer.SetPosition(0, grapplingGun.firePoint.position);
|
||||||
|
m_lineRenderer.SetPosition(1, grapplingGun.grapplePoint);
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Tutorial_GrapplingRope.cs.meta
Normal file
11
Assets/Scripts/Tutorial_GrapplingRope.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 06317215013e44d0fb7902fbc1c5e84e
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -1 +1 @@
|
|||||||
Subproject commit 2a6f0a61eb63975e84380aa4cd679b1c6159e810
|
Subproject commit 23938e9b94b9022413054828a87c05d8f5decc2b
|
@ -4,6 +4,7 @@
|
|||||||
"com.unity.feature.2d": "1.0.0",
|
"com.unity.feature.2d": "1.0.0",
|
||||||
"com.unity.ide.rider": "3.0.18",
|
"com.unity.ide.rider": "3.0.18",
|
||||||
"com.unity.ide.visualstudio": "2.0.17",
|
"com.unity.ide.visualstudio": "2.0.17",
|
||||||
|
"com.unity.ide.vscode": "1.2.5",
|
||||||
"com.unity.inputsystem": "1.4.4",
|
"com.unity.inputsystem": "1.4.4",
|
||||||
"com.unity.test-framework": "1.1.33",
|
"com.unity.test-framework": "1.1.33",
|
||||||
"com.unity.textmeshpro": "3.0.6",
|
"com.unity.textmeshpro": "3.0.6",
|
||||||
|
@ -147,6 +147,13 @@
|
|||||||
},
|
},
|
||||||
"url": "https://packages.unity.com"
|
"url": "https://packages.unity.com"
|
||||||
},
|
},
|
||||||
|
"com.unity.ide.vscode": {
|
||||||
|
"version": "1.2.5",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
"com.unity.inputsystem": {
|
"com.unity.inputsystem": {
|
||||||
"version": "1.4.4",
|
"version": "1.4.4",
|
||||||
"depth": 0,
|
"depth": 0,
|
||||||
|
@ -3,7 +3,12 @@
|
|||||||
--- !u!78 &1
|
--- !u!78 &1
|
||||||
TagManager:
|
TagManager:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
tags: []
|
tags:
|
||||||
|
- wall
|
||||||
|
- grappleSurface
|
||||||
|
- Enemy
|
||||||
|
- Projectile
|
||||||
|
- tambourine
|
||||||
layers:
|
layers:
|
||||||
- Default
|
- Default
|
||||||
- TransparentFX
|
- TransparentFX
|
||||||
@ -11,7 +16,7 @@ TagManager:
|
|||||||
-
|
-
|
||||||
- Water
|
- Water
|
||||||
- UI
|
- UI
|
||||||
-
|
- Ground
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
|
Loading…
Reference in New Issue
Block a user