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frame update + void Start() { + xLeft = transform.position.x - range; + xRight = transform.position.x + range; + movementVector *= moveSpeed; + } + + // Update is called once per frame + void Update() { + if (!pinned) { + if (transform.position.x >= xRight || transform.position.x <= xLeft) { + movementVector = -movementVector; + } + transform.position += new Vector3(movementVector.x, 0, 0) * Time.deltaTime; + } + } +} diff --git a/Assets/Scripts/EnemyPatrol.cs.meta b/Assets/Scripts/EnemyPatrol.cs.meta new file mode 100644 index 0000000..0dca99c --- /dev/null +++ b/Assets/Scripts/EnemyPatrol.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e136b6711a1f64a90b596e8a68b34b78 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Launch.cs b/Assets/Scripts/Launch.cs new file mode 100644 index 0000000..e40a23c --- /dev/null +++ b/Assets/Scripts/Launch.cs @@ -0,0 +1,17 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Launch : MonoBehaviour { + + [SerializeField] GameObject tambourine; + + [SerializeField] private float horizSpeed; + [SerializeField] private float vertSpeed; + + public void ThrowTambourine(int facing) { + GameObject newTambourine = Instantiate(tambourine, this.gameObject.transform.position, this.gameObject.transform.rotation); + // multiply horizSpeed by facing if not using moving launch point + newTambourine.GetComponent().AddForce(new Vector2(horizSpeed * facing, vertSpeed), ForceMode2D.Impulse); + } +} diff --git a/Assets/Scripts/Launch.cs.meta b/Assets/Scripts/Launch.cs.meta new file mode 100644 index 0000000..80fdbda --- /dev/null +++ b/Assets/Scripts/Launch.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b49ff353512cc43728014da636fce388 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/PlayerBehavior.cs b/Assets/Scripts/PlayerBehavior.cs new file mode 100644 index 0000000..817ff99 --- /dev/null +++ b/Assets/Scripts/PlayerBehavior.cs @@ -0,0 +1,148 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.InputSystem; + +public class PlayerBehavior : MonoBehaviour { + + [Header("Physics:")] + public float moveSpeed; + public float jumpSpeed; + public float airSpeed; + private float _hInput; + private Rigidbody2D _rb; + private int forward = 1; + public PlayerInput playerInput; + + public LayerMask groundLayer; + public Vector2 boxSize; + public float maxDistanceFromGround; + + [Header("Tambourine:")] + [SerializeField] private Launch launcher; + [HideInInspector] public bool hasTambourine = true; + + [Header("Grappling:")] + [SerializeField] public Tutorial_GrapplingGun grapplingGun; + [SerializeField] public Tutorial_GrapplingRope grapplingRope; + private GameObject grappleSurface; + + + void Start() { + _rb = GetComponent(); + airSpeed = .5f * moveSpeed; + } + + void Update() { + // move + // _hInput = Input.GetAxis("Horizontal"); + // if (_hInput < 0) { + // forward = -1; + // } else if (_hInput > 0) { + // forward = 1; + // } + + // jump + // if (Input.GetKeyDown(KeyCode.Space)) { + if (playerInput.actions["Jump"].WasPressedThisFrame() && IsGrounded()) { + _rb.AddForce(Vector2.up * jumpSpeed, ForceMode2D.Impulse); + } + + // throw tambourine + // if (Input.GetKeyDown(KeyCode.K)) { + if (playerInput.actions["ThrowTambourine"].WasPressedThisFrame()) { + if (hasTambourine && !grapplingRope.isGrappling) { + launcher.ThrowTambourine(forward); + hasTambourine = false; + } + } + + // grapple + GameObject tambourine = GameObject.FindGameObjectWithTag("tambourine"); + // if (Input.GetKeyDown(KeyCode.L)) { + if (playerInput.actions["Grapple"].WasPressedThisFrame()) { + if (tambourine != null) { // grapple to tambourine + if (!grapplingRope.isGrappling && tambourine.GetComponent().pinned) { + grapplingGun.GrappleToTambourine(tambourine); + grapplingRope.isGrappling = true; + } + } else { // grapple to grapple surface + // RaycastHit2D hit = Physics2D.Raycast(transform.position, new Vector2(0.500f * forward, 0.866f)); + // if (hit.collider != null) { + // print("hit " + hit.collider.gameObject.tag); + // if (hit.collider.gameObject.tag == "grappleSurface" && !grapplingRope.isGrappling) { + // grapplingGun.GrappleToSurface(hit.collider.gameObject.transform.position); + // grapplingRope.isGrappling = true; + // } + // else {print("missed");} + // } + if (grappleSurface != null) { + grapplingGun.GrappleToSurface(grappleSurface.transform.position); + grapplingRope.isGrappling = true; + } + } + } + // if (Input.GetKeyUp(KeyCode.L)) { + if (playerInput.actions["Grapple"].WasReleasedThisFrame()) { + if (tambourine != null && grapplingRope.isGrappling) { + tambourine.GetComponent().DestroySelf(); + } + grapplingGun.ReleaseGrapple(); + } + // if (Input.GetKey(KeyCode.L)) { + if (playerInput.actions["Grapple"].IsPressed()) { + Debug.DrawRay(transform.position, new Vector2(0.500f * forward, 0.866f), Color.green); + } + } + + void OnMove(InputValue value) { + _hInput = value.Get().x; + if (_hInput < 0) { + forward = -1; + } else if (_hInput > 0) { + forward = 1; + } + print(_hInput); + } + + void FixedUpdate() { + // if (_hInput != 0) { + // _rb.velocity = new Vector2(_hInput * moveSpeed, _rb.velocity.y); + // } + + if (grapplingRope.isGrappling && _hInput != 0 && !IsGrounded()) { + // print("grappling force"); + _rb.AddForce(new Vector2(_hInput * (airSpeed / 3), 0)); + } else if (_hInput != 0 && !IsGrounded()) { + _rb.AddForce(new Vector2(_hInput * airSpeed, 0)); + } else if (_hInput != 0) { + // print("normal movement"); + _rb.AddForce(new Vector2(_hInput * moveSpeed, 0)); + // _rb.velocity = new Vector2(_hInput * moveSpeed, _rb.velocity.y); + } + } + + void OnTriggerEnter2D(Collider2D col) { + if (col.tag == "grappleSurface") { + grappleSurface = col.gameObject; + } + } + + void OnTriggerExit2D(Collider2D col) { + if (col.tag == "grappleSurface") { + grappleSurface = null; + } + } + + bool IsGrounded() { + if (Physics2D.BoxCast(transform.position, boxSize, 0, -transform.up, maxDistanceFromGround, groundLayer)) { + return true; + } + return false; + } + + void OnDrawGizmos() { + Gizmos.color = Color.red; + Gizmos.DrawCube(transform.position-transform.up*maxDistanceFromGround,boxSize); + } +} \ No newline at end of file diff --git a/Assets/Scripts/PlayerBehavior.cs.meta b/Assets/Scripts/PlayerBehavior.cs.meta new file mode 100644 index 0000000..b546217 --- /dev/null +++ b/Assets/Scripts/PlayerBehavior.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b0115312556794123a3cafad4b83d0a7 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/ProgrammerHUDController.cs b/Assets/Scripts/ProgrammerHUDController.cs new file mode 100644 index 0000000..b568ca2 --- /dev/null +++ b/Assets/Scripts/ProgrammerHUDController.cs @@ -0,0 +1,40 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using TMPro; + +public class ProgrammerHUDController : MonoBehaviour { + + // assigned in inspector + [SerializeField] TMP_Text trumpetUI; + [SerializeField] TMP_Text clarinetUI; + [SerializeField] TMP_Text tambourineUI; + [SerializeField] TMP_Text cymbalUI; + [SerializeField] TMP_Text stateText; + + [SerializeField] GameObject programmerHUD; + [SerializeField] StateController stateController; + + // Start is called before the first frame update + void Start() { + trumpetUI.text = "Can Trumpet?\n" + stateController.canTrumpet; + clarinetUI.text = "Can Clarinet?\n" + stateController.canClarinet; + cymbalUI.text = "Can Cymbal?\n" + stateController.canCymbal; + tambourineUI.text = "Can Tambourine?\n" + stateController.canTambourine; + stateText.text = "Current State:\n" + stateController.currentState; + } + + // Update is called once per frame + void Update() { + trumpetUI.text = "Can Trumpet?\n" + stateController.canTrumpet; + clarinetUI.text = "Can Clarinet?\n" + stateController.canClarinet; + cymbalUI.text = "Can Cymbal?\n" + stateController.canCymbal; + tambourineUI.text = "Can Tambourine?\n" + stateController.canTambourine; + stateText.text = "Current State:\n" + stateController.currentState; + + if (Input.GetKeyDown(KeyCode.H)) { + programmerHUD.SetActive(!programmerHUD.activeSelf); + } + + } +} diff --git a/Assets/Scripts/ProgrammerHUDController.cs.meta b/Assets/Scripts/ProgrammerHUDController.cs.meta new file mode 100644 index 0000000..3986981 --- /dev/null +++ b/Assets/Scripts/ProgrammerHUDController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 3318c04b8ab0d4465a73385a51fb6fa6 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/ProjectileBehavior.cs b/Assets/Scripts/ProjectileBehavior.cs new file mode 100644 index 0000000..a055cd4 --- /dev/null +++ b/Assets/Scripts/ProjectileBehavior.cs @@ -0,0 +1,23 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ProjectileBehavior : MonoBehaviour { + + public bool pinned = false; + + public void Explode() { + Destroy(this.gameObject); + } + + public void Pin() { + this.gameObject.GetComponent().constraints = RigidbodyConstraints2D.FreezeAll; + this.gameObject.GetComponent().enabled = false; + } + + public void OnCollisionEnter2D(Collision2D col) { + if (col.gameObject.tag == "wall") { + Explode(); + } + } +} diff --git a/Assets/Scripts/ProjectileBehavior.cs.meta b/Assets/Scripts/ProjectileBehavior.cs.meta new file mode 100644 index 0000000..e075e98 --- /dev/null +++ b/Assets/Scripts/ProjectileBehavior.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6fa3b9e074b394c7596834a8e04284d5 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/ProjectileEnemy.cs b/Assets/Scripts/ProjectileEnemy.cs new file mode 100644 index 0000000..499eef7 --- /dev/null +++ b/Assets/Scripts/ProjectileEnemy.cs @@ -0,0 +1,22 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ProjectileEnemy : MonoBehaviour { + + [SerializeField] GameObject projectile; + [SerializeField] GameObject firePoint; + + // Start is called before the first frame update + void Start() { + StartCoroutine(Fire()); + } + + IEnumerator Fire() { + yield return new WaitForSeconds(3f); + GameObject newProjectile = Instantiate(projectile, firePoint.transform.position, firePoint.transform.rotation); + newProjectile.GetComponent().AddRelativeForce(new Vector2(80, 0)); + newProjectile.transform.Rotate(new Vector3(0,0,45)); + StartCoroutine(Fire()); + } +} diff --git a/Assets/Scripts/ProjectileEnemy.cs.meta b/Assets/Scripts/ProjectileEnemy.cs.meta new file mode 100644 index 0000000..0bc0ec4 --- /dev/null +++ b/Assets/Scripts/ProjectileEnemy.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 8457129b21c0d4a468efafbc12f2acc4 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/StateController.cs b/Assets/Scripts/StateController.cs new file mode 100644 index 0000000..c4875b0 --- /dev/null +++ b/Assets/Scripts/StateController.cs @@ -0,0 +1,78 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class StateController : MonoBehaviour { + + // this is mostly a placeholder for making the programmer HUD work properly + // something like this will be needed later but like with real variables + + public bool canTrumpet = true; + public bool canTambourine = true; + public bool canClarinet = true; + public bool canCymbal = true; + + public enum PlayerStates { + Idle, + Running, + Jumping, + Falling, + TrumpetJumping, + TambourineThrowing, + SpiderGrappling, + ClarinetDiving, + CymbalParrying, + } + public PlayerStates currentState = PlayerStates.Idle; + + + // Start is called before the first frame update + void Start() { + + } + + // Update is called once per frame + void Update() { + if (Input.GetKeyDown(KeyCode.Q)) { + canTrumpet = !canTrumpet; + print("Q"); + } + if (Input.GetKeyDown(KeyCode.W)) { + canTambourine = !canTambourine; + } + if (Input.GetKeyDown(KeyCode.E)) { + canClarinet = !canClarinet; + } + if (Input.GetKeyDown(KeyCode.R)) { + canCymbal = !canCymbal; + } + + if (Input.GetKeyDown("1")) { + currentState = PlayerStates.Idle; + } + if (Input.GetKeyDown("2")) { + currentState = PlayerStates.Running; + } + if (Input.GetKeyDown("3")) { + currentState = PlayerStates.Jumping; + } + if (Input.GetKeyDown("4")) { + currentState = PlayerStates.Falling; + } + if (Input.GetKeyDown("5")) { + currentState = PlayerStates.TrumpetJumping; + } + if (Input.GetKeyDown("6")) { + currentState = PlayerStates.TambourineThrowing; + } + if (Input.GetKeyDown("7")) { + currentState = PlayerStates.SpiderGrappling; + } + if (Input.GetKeyDown("8")) { + currentState = PlayerStates.ClarinetDiving; + } + if (Input.GetKeyDown("9")) { + currentState = PlayerStates.CymbalParrying; + } + } +} diff --git a/Assets/Scripts/StateController.cs.meta b/Assets/Scripts/StateController.cs.meta new file mode 100644 index 0000000..6271a94 --- /dev/null +++ b/Assets/Scripts/StateController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 73653b02e42804d288eaaf881c511225 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/TambourineBehavior.cs b/Assets/Scripts/TambourineBehavior.cs new file mode 100644 index 0000000..9c7b3e7 --- /dev/null +++ b/Assets/Scripts/TambourineBehavior.cs @@ -0,0 +1,86 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class TambourineBehavior : MonoBehaviour { + + private Rigidbody2D rb; + // private float timer; + + private Animator animator; + + private GameObject collidedObject; + private float timeLerped = 0.0f; + private float timeToLerp = 0.5f; + + private GameObject player; + + public bool pinned = false; + + + void Awake() { + rb = this.gameObject.GetComponent(); + animator = this.gameObject.GetComponent(); + player = GameObject.FindGameObjectWithTag("Player"); + } + + + void Start() { + // rb.AddForce(new Vector2(horizSpeed, vertSpeed), ForceMode2D.Impulse); + StartCoroutine(CheckToDestroy()); + } + + void Update() { + // if (Input.GetKeyUp(KeyCode.K)) { + // Destroy(this.gameObject); + // } + if (collidedObject != null && collidedObject.tag != "grappleSurface") { + rb.constraints = RigidbodyConstraints2D.FreezeAll; + // this.gameObject.transform.position = col.transform.position; + timeLerped += Time.deltaTime; + this.gameObject.transform.position = Vector2.Lerp(this.gameObject.transform.position, collidedObject.transform.position, timeLerped/timeToLerp); + if (this.gameObject.transform.position.x == collidedObject.transform.position.x && this.gameObject.transform.position.y == collidedObject.transform.position.y) { + animator.SetBool("pinned", true); + pinned = true; + } else { + // print("pinned, but not same position: " + this.gameObject.transform.position + " / " + collidedObject.transform.position); + } + } + } + + void OnTriggerEnter2D(Collider2D col) { + collidedObject = col.gameObject; + this.gameObject.GetComponent().enabled = false; + if (collidedObject.tag == "Enemy") { + collidedObject.GetComponent().pinned = true; + } else if (collidedObject.tag == "Projectile") { + // print("pinned"); + collidedObject.GetComponent().Pin(); + } + } + + void OnCollisionEnter2D(Collision2D col) { + if (col.gameObject.tag == "wall") { + DestroySelf(); + } + } + + IEnumerator CheckToDestroy() { + yield return new WaitForSeconds(5f); + print("waited 5"); + if (!player.GetComponent().grapplingRope.isGrappling) { + DestroySelf(); + } + } + + public void DestroySelf() { + if (collidedObject != null && collidedObject.tag == "Enemy") { + collidedObject.GetComponent().pinned = false; + } else if (collidedObject != null && collidedObject.tag == "Projectile") { + collidedObject.GetComponent().Explode(); + } + player.GetComponent().hasTambourine = true; + player.GetComponent().grapplingGun.ReleaseGrapple(); + Destroy(this.gameObject); + } +} diff --git a/Assets/Scripts/TambourineBehavior.cs.meta b/Assets/Scripts/TambourineBehavior.cs.meta new file mode 100644 index 0000000..282b465 --- /dev/null +++ b/Assets/Scripts/TambourineBehavior.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4797d7ba2c50b4594bb88bfffee1f8d0 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Tutorial_GrapplingGun.cs b/Assets/Scripts/Tutorial_GrapplingGun.cs new file mode 100644 index 0000000..43e6e14 --- /dev/null +++ b/Assets/Scripts/Tutorial_GrapplingGun.cs @@ -0,0 +1,222 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.InputSystem; + +public class Tutorial_GrapplingGun : MonoBehaviour { + + [Header("Scripts References:")] + public Tutorial_GrapplingRope grappleRope; + + [Header("Layers Settings:")] + [SerializeField] private bool grappleToAll = false; + [SerializeField] private int grappleLayerNumber = 9; + + [Header("Main Camera:")] + public Camera m_camera; + + [Header("Transform References:")] + public Transform gunHolder; + public Transform gunPivot; + public Transform firePoint; + + [Header("Physics References:")] + public SpringJoint2D m_springJoint2D; + public DistanceJoint2D m_distanceJoint2D; + public Rigidbody2D m_rigidBody2D; + + [Header("Rotation:")] + [SerializeField] private bool rotateOverTime = true; + [Range(0, 60)][SerializeField] private float rotationSpeed = 4; + + [Header("Distance:")] + [SerializeField] private bool hasMaxDistance = false; + [SerializeField] private float maxDistance = 20; + + private enum LaunchType { + TransformLaunch, + PhysicsLaunch + } + + [Header("Launching:")] + [SerializeField] private bool launchToPoint = true; + [SerializeField] private LaunchType launchType = LaunchType.PhysicsLaunch; + [SerializeField] private float launchSpeed = 1; + + [Header("No Launch To Point")] + [SerializeField] private bool autoConfigureDistance = false; + [SerializeField] private float targetDistance = 3; + [SerializeField] private float targetFrequency = 1; + + [HideInInspector] public Vector2 grapplePoint; + [HideInInspector] public Vector2 grappleDistanceVector; + + [HideInInspector] public bool inDistanceRange = false; + + + void Start() { + grappleRope.enabled = false; + m_springJoint2D.enabled = false; + m_distanceJoint2D.distance = targetDistance + .5f; + m_distanceJoint2D.enabled = false; + inDistanceRange = false; + } + + void Update() { + // if (Input.GetKeyDown(KeyCode.Mouse0)) { + // SetGrapplePoint(); + // } else if (Input.GetKey(KeyCode.Mouse0)) { + // if (grappleRope.enabled) { + // RotateGun(grapplePoint, false); + // } else { + // Vector2 mousePos = m_camera.ScreenToWorldPoint(Input.mousePosition); + // RotateGun(mousePos, true); + // } + + // if (launchToPoint && grappleRope.isGrappling) { + // if (launchType == LaunchType.TransformLaunch) { + // Vector2 firePointDistance = firePoint.position - gunHolder.localPosition; + // Vector2 targetPos = grapplePoint - firePointDistance; + // gunHolder.position = Vector2.Lerp(gunHolder.position, targetPos, Time.deltaTime * launchSpeed); + // } + // } + // } else if (Input.GetKeyUp(KeyCode.Mouse0)) { + // ReleaseGrapple(); + // } else { + Vector2 mousePos = m_camera.ScreenToWorldPoint(Mouse.current.position.ReadValue()); + RotateGun(mousePos, true); + // } + + if (grappleRope.isGrappling && !inDistanceRange && Vector2.Distance(grapplePoint, new Vector2(m_rigidBody2D.transform.position.x, m_rigidBody2D.transform.position.y)) < targetDistance) { + print(Vector2.Distance(grapplePoint, new Vector2(m_rigidBody2D.transform.position.x, m_rigidBody2D.transform.position.y)) + ", target: " + targetDistance); + inDistanceRange = true; + } + if (inDistanceRange) { + m_distanceJoint2D.enabled = true; + } + } + + void RotateGun(Vector3 lookPoint, bool allowRotationOverTime) { + Vector3 distanceVector = lookPoint - gunPivot.position; + float angle = Mathf.Atan2(distanceVector.y, distanceVector.x) * Mathf.Rad2Deg; + + if (rotateOverTime && allowRotationOverTime) { + gunPivot.rotation = Quaternion.Lerp(gunPivot.rotation, Quaternion.AngleAxis(angle, Vector3.forward), Time.deltaTime * rotationSpeed); + } else { + gunPivot.rotation = Quaternion.AngleAxis(angle, Vector3.forward); + } + + } + + // void SetGrapplePoint() { + // Vector2 distanceVector = m_camera.ScreenToWorldPoint(Input.mousePosition) - gunPivot.position; + // // print("clicked" + m_camera.ScreenToWorldPoint(Input.mousePosition)); + // // print("distance vector: " + distanceVector); + + // if (Physics2D.Raycast(firePoint.position, distanceVector.normalized)) { + // RaycastHit2D _hit = Physics2D.Raycast(firePoint.position, distanceVector.normalized); + // print(_hit.transform.gameObject.name); + // if (_hit.transform.gameObject.layer == grappleLayerNumber || grappleToAll) { + // if (Vector2.Distance(_hit.point, firePoint.position) <= maxDistance || !hasMaxDistance) { + // // print("gunPivot " + gunPivot.position + ", grappling to: " + _hit.point); + // grapplePoint = _hit.point; + // grappleDistanceVector = grapplePoint - (Vector2)gunPivot.position; + // grappleRope.enabled = true; + // } + // } + // } + // } + + public void Grapple() { + print("grapple"); + m_springJoint2D.autoConfigureDistance = false; + m_distanceJoint2D.autoConfigureDistance = false; + + if(!launchToPoint && !autoConfigureDistance) { + m_springJoint2D.distance = targetDistance; + print("Sprint Joint Distance:" + m_springJoint2D.distance); + m_springJoint2D.frequency = targetFrequency; + } + if (!launchToPoint) { + if (autoConfigureDistance) { + m_springJoint2D.connectedAnchor = grapplePoint; + m_springJoint2D.enabled = true; + // print("Spring Joint Enabled"); + print("Sprint Joint Distance:" + m_springJoint2D.distance); + + m_distanceJoint2D.connectedAnchor = grapplePoint; + } + } else { + switch (launchType) { + case LaunchType.PhysicsLaunch: + m_springJoint2D.connectedAnchor = grapplePoint; + m_distanceJoint2D.connectedAnchor = grapplePoint; + + Vector2 distanceVector = firePoint.position - gunHolder.position; + + m_springJoint2D.distance = distanceVector.magnitude; + m_springJoint2D.frequency = launchSpeed; + m_springJoint2D.enabled = true; + + // m_distanceJoint2D.maxDistanceOnly = false; + m_distanceJoint2D.distance = targetDistance + .5f; + break; + case LaunchType.TransformLaunch: + m_rigidBody2D.gravityScale = 0; + m_rigidBody2D.velocity = Vector2.zero; + break; + } + } + } + + public void GrappleToTambourine(GameObject tambourine) { + grappleRope.enabled = true; + + grapplePoint = tambourine.transform.position; + + m_springJoint2D.autoConfigureDistance = false; + m_distanceJoint2D.autoConfigureDistance = false; + + m_springJoint2D.frequency = targetFrequency; + + m_springJoint2D.connectedAnchor = grapplePoint; + m_springJoint2D.enabled = true; + // print("Spring Joint Enabled"); + + m_distanceJoint2D.connectedAnchor = grapplePoint; + } + + public void GrappleToSurface(Vector2 surfacePoint) { + grappleRope.enabled = true; + + grapplePoint = surfacePoint; + + m_springJoint2D.autoConfigureDistance = false; + m_distanceJoint2D.autoConfigureDistance = false; + + m_springJoint2D.frequency = targetFrequency; + + m_springJoint2D.connectedAnchor = grapplePoint; + m_springJoint2D.enabled = true; + // print("Spring Joint Enabled"); + + m_distanceJoint2D.connectedAnchor = grapplePoint; + } + + public void ReleaseGrapple() { + grappleRope.enabled = false; + m_springJoint2D.enabled = false; + m_distanceJoint2D.enabled = false; + inDistanceRange = false; + m_rigidBody2D.gravityScale = 1; + // print("disabled"); + } + + private void OnDrawGizmosSelected() { + if (firePoint != null && hasMaxDistance) { + Gizmos.color = Color.green; + Gizmos.DrawWireSphere(firePoint.position, maxDistance); + } + } + +} diff --git a/Assets/Scripts/Tutorial_GrapplingGun.cs.meta b/Assets/Scripts/Tutorial_GrapplingGun.cs.meta new file mode 100644 index 0000000..4958528 --- /dev/null +++ b/Assets/Scripts/Tutorial_GrapplingGun.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6e8c21a2613bf4423a2f49601a3310e3 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Tutorial_GrapplingRope.cs b/Assets/Scripts/Tutorial_GrapplingRope.cs new file mode 100644 index 0000000..8d95d35 --- /dev/null +++ b/Assets/Scripts/Tutorial_GrapplingRope.cs @@ -0,0 +1,104 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Tutorial_GrapplingRope : MonoBehaviour { + + [Header("General References:")] + public Tutorial_GrapplingGun grapplingGun; + public LineRenderer m_lineRenderer; + + [Header("General Settings:")] + [SerializeField] private int precision = 40; + [Range(0, 20)] private float straightenLineSpeed = 5; + + [Header("Rope Animation Settings:")] + public AnimationCurve ropeAnimationCurve; + [Range(0.1f, 4)] [SerializeField] private float startWaveSize = 2; + float waveSize = 0; + + [Header("Rope Progression:")] + public AnimationCurve ropeProgressionCurve; + [SerializeField] [Range(1,50)] private float ropeProgressionSpeed = 1; + + float moveTime = 0; + + [HideInInspector] public bool isGrappling = true; + bool straightLine = false; + + + private void OnEnable() { + // print("on enabled called"); + moveTime = 0; + m_lineRenderer.positionCount = precision; + waveSize = startWaveSize; + straightLine = false; + + LinePointsToFirePoint(); + + m_lineRenderer.enabled = true; + } + + private void OnDisable() { + // print("on disabled called"); + m_lineRenderer.enabled = false; + isGrappling = false; + } + + private void LinePointsToFirePoint() { + for (int i = 0; i < precision; i++) { + m_lineRenderer.SetPosition(i, grapplingGun.firePoint.position); + } + } + + void Update() { + moveTime += Time.deltaTime; + DrawRope(); + } + + void DrawRope() { + // print("drawing"); + // print("isGrappling: " + isGrappling); + if (!straightLine) { + float roundedLinePos = Mathf.Round(m_lineRenderer.GetPosition(precision - 1).x * 10.0f) * .01f; + float roundedGrapplePos = Mathf.Round(m_lineRenderer.GetPosition(precision - 1).x * 10.0f) * .01f; + print(roundedLinePos + " / " + roundedGrapplePos); + if (roundedLinePos == roundedGrapplePos) { + straightLine = true; + } else { + DrawRopeWaves(); + } + } else { + if (!isGrappling) { + grapplingGun.Grapple(); + isGrappling = true; + } + if (waveSize > 0) { + waveSize -= Time.deltaTime * straightenLineSpeed; + DrawRopeWaves(); + } else { + waveSize = 0; + if (m_lineRenderer.positionCount != 2) { + m_lineRenderer.positionCount = 2; + } + DrawRopeNoWaves(); + } + } + } + + void DrawRopeWaves() { + for (int i = 0; i < precision; i++) { + float delta = (float)i / ((float)precision - 1f); + Vector2 offset = Vector2.Perpendicular(grapplingGun.grappleDistanceVector).normalized * ropeAnimationCurve.Evaluate(delta) * waveSize; + Vector2 targetPosition = Vector2.Lerp(grapplingGun.firePoint.position, grapplingGun.grapplePoint, delta) + offset; + Vector2 currentPosition = Vector2.Lerp(grapplingGun.firePoint.position, targetPosition, ropeProgressionCurve.Evaluate(moveTime) * ropeProgressionSpeed); + + m_lineRenderer.SetPosition(i, currentPosition); + } + } + + void DrawRopeNoWaves() { + m_lineRenderer.SetPosition(0, grapplingGun.firePoint.position); + m_lineRenderer.SetPosition(1, grapplingGun.grapplePoint); + } +} diff --git a/Assets/Scripts/Tutorial_GrapplingRope.cs.meta b/Assets/Scripts/Tutorial_GrapplingRope.cs.meta new file mode 100644 index 0000000..5193b70 --- /dev/null +++ b/Assets/Scripts/Tutorial_GrapplingRope.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 06317215013e44d0fb7902fbc1c5e84e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/ofb-assets b/Assets/ofb-assets index 2a6f0a6..23938e9 160000 --- a/Assets/ofb-assets +++ b/Assets/ofb-assets @@ -1 +1 @@ -Subproject commit 2a6f0a61eb63975e84380aa4cd679b1c6159e810 +Subproject commit 23938e9b94b9022413054828a87c05d8f5decc2b diff --git a/Packages/manifest.json b/Packages/manifest.json index 43020e5..d87e85b 100644 --- a/Packages/manifest.json +++ b/Packages/manifest.json @@ -4,6 +4,7 @@ "com.unity.feature.2d": "1.0.0", "com.unity.ide.rider": "3.0.18", "com.unity.ide.visualstudio": "2.0.17", + "com.unity.ide.vscode": "1.2.5", "com.unity.inputsystem": "1.4.4", "com.unity.test-framework": "1.1.33", "com.unity.textmeshpro": "3.0.6", diff --git a/Packages/packages-lock.json b/Packages/packages-lock.json index b4debc0..98dcf62 100644 --- a/Packages/packages-lock.json +++ b/Packages/packages-lock.json @@ -147,6 +147,13 @@ }, "url": "https://packages.unity.com" }, + "com.unity.ide.vscode": { + "version": "1.2.5", + "depth": 0, + "source": "registry", + "dependencies": {}, + "url": "https://packages.unity.com" + }, "com.unity.inputsystem": { "version": "1.4.4", "depth": 0, diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset index 1c92a78..03dcaae 100644 --- a/ProjectSettings/TagManager.asset +++ b/ProjectSettings/TagManager.asset @@ -3,7 +3,12 @@ --- !u!78 &1 TagManager: serializedVersion: 2 - tags: [] + tags: + - wall + - grappleSurface + - Enemy + - Projectile + - tambourine layers: - Default - TransparentFX @@ -11,7 +16,7 @@ TagManager: - - Water - UI - - + - Ground - - -