made trumpet burst bigger, removed tambourine knockback
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		@@ -1500,7 +1500,7 @@ Transform:
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  m_GameObject: {fileID: 7772316014613177787}
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					  m_GameObject: {fileID: 7772316014613177787}
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  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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					  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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  m_LocalPosition: {x: 0.56, y: -0.56, z: 0}
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					  m_LocalPosition: {x: 0.56, y: -0.56, z: 0}
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  m_LocalScale: {x: 0.95, y: 0.95, z: 0.95}
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					  m_LocalScale: {x: 2.5, y: 2.5, z: 2.5}
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  m_ConstrainProportionsScale: 1
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					  m_ConstrainProportionsScale: 1
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  m_Children: []
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					  m_Children: []
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  m_Father: {fileID: 5260309551442468847}
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					  m_Father: {fileID: 5260309551442468847}
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@@ -55,6 +55,7 @@ public class TambourineBehavior : MonoBehaviour {
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                }
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					                }
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            } else if (returnToPlayer) {
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					            } else if (returnToPlayer) {
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                Destroy(rb);
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					                Destroy(rb);
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					                Destroy(this.gameObject.GetComponent<CircleCollider2D>());
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                animator.SetBool("pinned", false);
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					                animator.SetBool("pinned", false);
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                pinned = false;
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					                pinned = false;
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