From 54efc7d93408afe45226152cc9e2342b57f9de0e Mon Sep 17 00:00:00 2001 From: Sam Date: Fri, 5 May 2023 16:35:45 -0700 Subject: [PATCH] made trumpet burst bigger, removed tambourine knockback --- Assets/Prefabs/Player.prefab | 2 +- Assets/Scripts/TambourineBehavior.cs | 1 + 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/Assets/Prefabs/Player.prefab b/Assets/Prefabs/Player.prefab index 2ce8b09..bec64c8 100644 --- a/Assets/Prefabs/Player.prefab +++ b/Assets/Prefabs/Player.prefab @@ -1500,7 +1500,7 @@ Transform: m_GameObject: {fileID: 7772316014613177787} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0.56, y: -0.56, z: 0} - m_LocalScale: {x: 0.95, y: 0.95, z: 0.95} + m_LocalScale: {x: 2.5, y: 2.5, z: 2.5} m_ConstrainProportionsScale: 1 m_Children: [] m_Father: {fileID: 5260309551442468847} diff --git a/Assets/Scripts/TambourineBehavior.cs b/Assets/Scripts/TambourineBehavior.cs index c1bb8fd..bcb58c3 100644 --- a/Assets/Scripts/TambourineBehavior.cs +++ b/Assets/Scripts/TambourineBehavior.cs @@ -55,6 +55,7 @@ public class TambourineBehavior : MonoBehaviour { } } else if (returnToPlayer) { Destroy(rb); + Destroy(this.gameObject.GetComponent()); animator.SetBool("pinned", false); pinned = false;