fix: Re-added projectiles deleting themselves when they hit the player
This commit is contained in:
parent
f5beaf0fe9
commit
5333e6028d
@ -20,7 +20,7 @@ public class ProjectileBehavior : MonoBehaviour
|
|||||||
|
|
||||||
public void OnCollisionEnter2D(Collision2D col)
|
public void OnCollisionEnter2D(Collision2D col)
|
||||||
{
|
{
|
||||||
if (col.gameObject.tag == "wall")
|
if (col.gameObject.tag == "wall" || col.gameObject.tag == "Player")
|
||||||
{
|
{
|
||||||
Explode();
|
Explode();
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user