combined ch and gv scene, created bl scene
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Assets/SFX/A Cloudy Morning (2012).mp3
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BIN
Assets/SFX/A Cloudy Morning (2012).mp3
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Assets/SFX/A Cloudy Morning (2012).mp3.meta
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Assets/SFX/A Cloudy Morning (2012).mp3.meta
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@ -0,0 +1,23 @@
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fileFormatVersion: 2
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guid: e3de422ac58aed24490bf1dc3808360d
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AudioImporter:
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externalObjects: {}
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serializedVersion: 7
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defaultSettings:
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serializedVersion: 2
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loadType: 0
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sampleRateSetting: 0
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sampleRateOverride: 44100
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compressionFormat: 1
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quality: 1
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conversionMode: 0
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preloadAudioData: 0
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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loadInBackground: 0
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ambisonic: 0
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3D: 1
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userData:
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assetBundleName:
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assetBundleVariant:
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36635
Assets/Scenes/Brasslands.unity
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36635
Assets/Scenes/Brasslands.unity
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@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: fb75a0cdbe99f4b479e5f7ad065f60e3
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guid: 5a817ab0714aa8f4d8f8a042586451e0
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DefaultImporter:
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externalObjects: {}
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userData:
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@ -220,6 +220,15 @@ public class PlayerBehavior : MonoBehaviour
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Destroy(collision.gameObject);
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StartCoroutine(DestroyPlayer());
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}
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//stupid stuff for claude's house
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else if (collision.gameObject.tag == "SirJacques")
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{
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Destroy(collision.gameObject);
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}
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else if (collision.gameObject.tag == "Door")
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{
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this.stateController.RespawnPlayer();
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}
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}
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IEnumerator DestroyPlayer() {
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@ -88,6 +88,13 @@ public class StateController : MonoBehaviour {
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unlockedTambourine = false;
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unlockedClarinet = false;
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}
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else if (SceneManager.GetActiveScene().name == "Brasslands")
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{
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unlockedTrumpet = true;
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unlockedTambourine = false;
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unlockedClarinet = false;
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}
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else if (SceneManager.GetActiveScene().name == "GrappleScene") {
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unlockedTrumpet = true;
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unlockedTambourine = true;
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@ -17,6 +17,9 @@ EditorBuildSettings:
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- enabled: 1
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path: Assets/Scenes/PerformanceisRuined.unity
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guid: 3bbad64576fbe204283f897f647f3d1c
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- enabled: 1
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path: Assets/Scenes/Brasslands.unity
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guid: 5a817ab0714aa8f4d8f8a042586451e0
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- enabled: 1
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path: Assets/Scenes/Transitions.unity
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guid: 18299039bf38c495ea94be3566f986c2
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