combined ch and gv scene, created bl scene
This commit is contained in:
		@@ -220,6 +220,15 @@ public class PlayerBehavior : MonoBehaviour
 | 
			
		||||
            Destroy(collision.gameObject);
 | 
			
		||||
            StartCoroutine(DestroyPlayer());
 | 
			
		||||
        }
 | 
			
		||||
        //stupid stuff for claude's house
 | 
			
		||||
        else if (collision.gameObject.tag == "SirJacques")
 | 
			
		||||
        {
 | 
			
		||||
            Destroy(collision.gameObject);
 | 
			
		||||
        }
 | 
			
		||||
        else if (collision.gameObject.tag == "Door")
 | 
			
		||||
        {
 | 
			
		||||
            this.stateController.RespawnPlayer();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    IEnumerator DestroyPlayer() {
 | 
			
		||||
 
 | 
			
		||||
@@ -88,6 +88,13 @@ public class StateController : MonoBehaviour {
 | 
			
		||||
            unlockedTambourine = false;
 | 
			
		||||
            unlockedClarinet = false;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        else if (SceneManager.GetActiveScene().name == "Brasslands")
 | 
			
		||||
        {
 | 
			
		||||
            unlockedTrumpet = true;
 | 
			
		||||
            unlockedTambourine = false;
 | 
			
		||||
            unlockedClarinet = false;
 | 
			
		||||
        }
 | 
			
		||||
        else if (SceneManager.GetActiveScene().name == "GrappleScene") {
 | 
			
		||||
            unlockedTrumpet = true;
 | 
			
		||||
            unlockedTambourine = true;
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user