combined ch and gv scene, created bl scene

This commit is contained in:
Bryanna
2023-05-01 18:58:39 -07:00
parent fc8c2e6062
commit 493258f1f9
10 changed files with 43534 additions and 6460 deletions

View File

@@ -220,6 +220,15 @@ public class PlayerBehavior : MonoBehaviour
Destroy(collision.gameObject);
StartCoroutine(DestroyPlayer());
}
//stupid stuff for claude's house
else if (collision.gameObject.tag == "SirJacques")
{
Destroy(collision.gameObject);
}
else if (collision.gameObject.tag == "Door")
{
this.stateController.RespawnPlayer();
}
}
IEnumerator DestroyPlayer() {

View File

@@ -88,6 +88,13 @@ public class StateController : MonoBehaviour {
unlockedTambourine = false;
unlockedClarinet = false;
}
else if (SceneManager.GetActiveScene().name == "Brasslands")
{
unlockedTrumpet = true;
unlockedTambourine = false;
unlockedClarinet = false;
}
else if (SceneManager.GetActiveScene().name == "GrappleScene") {
unlockedTrumpet = true;
unlockedTambourine = true;