changing dash params
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		@@ -111,7 +111,7 @@ public class PlayerBehavior : MonoBehaviour
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                if (!playerController.IsGrounded() && isDash && (currentDash < dashTime)) {
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                    if (!forceAdded) {
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                        dashVec = new Vector2(1f * forward, -1f) * dashForce;
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                        dashVec = new Vector2(0.5f * forward, -1f) * dashForce;
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                        _rb.AddForce(dashVec, ForceMode2D.Impulse);
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                        forceAdded = true;
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                    }
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