added new enemy prefab, reconfigured enemy patrol script
enemy patrol now contains option for vertical movement
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7
Assets/Prefabs/Bat.prefab.meta
Normal file
7
Assets/Prefabs/Bat.prefab.meta
Normal file
@ -0,0 +1,7 @@
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -33,7 +33,7 @@ Transform:
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m_ConstrainProportionsScale: 1
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--- !u!212 &493245979038171999
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--- !u!212 &493245979038171999
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SpriteRenderer:
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@ -135,10 +135,16 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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xRight: 0
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movementVector: {x: -1, y: 0}
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movementVectorHorizontal: {x: -1, y: 0}
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isVertical: 0
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rangeVertical: 0
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yUp: 0
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yDown: 0
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movementVectorVertical: {x: 0, y: 1}
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moveSpeed: 1
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moveSpeed: 1
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--- !u!95 &5337163787054360807
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--- !u!95 &5337163787054360807
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Animator:
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Animator:
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@ -13,6 +13,7 @@ GameObject:
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- component: {fileID: 4018407283885727215}
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- component: {fileID: 4018407283885727215}
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- component: {fileID: 5337163787054360807}
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- component: {fileID: 5337163787054360807}
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@ -33,7 +34,7 @@ Transform:
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--- !u!212 &493245979038171999
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--- !u!212 &493245979038171999
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SpriteRenderer:
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@ -100,10 +101,16 @@ MonoBehaviour:
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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pinned: 0
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range: 1.5
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rangeHorizontal: 2
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xLeft: 0
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xRight: 0
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movementVector: {x: -1, y: 0}
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movementVectorHorizontal: {x: -1, y: 0}
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isVertical: 0
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rangeVertical: 0
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yUp: 0
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yDown: 0
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movementVectorVertical: {x: 0, y: 1}
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moveSpeed: 1
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moveSpeed: 1
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--- !u!95 &5337163787054360807
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--- !u!95 &5337163787054360807
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Animator:
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Animator:
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@ -171,3 +178,38 @@ BoxCollider2D:
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serializedVersion: 2
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m_Size: {x: 1, y: 0.875}
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m_EdgeRadius: 0
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--- !u!58 &3214655307310058165
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CircleCollider2D:
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serializedVersion: 2
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serializedVersion: 2
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m_Bits: 4294967295
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File diff suppressed because it is too large
Load Diff
@ -4,11 +4,23 @@ using UnityEngine;
|
|||||||
|
|
||||||
public class EnemyPatrol : MonoBehaviour {
|
public class EnemyPatrol : MonoBehaviour {
|
||||||
|
|
||||||
public bool pinned = false;
|
[HideInInspector] public bool pinned = false;
|
||||||
public float range;
|
|
||||||
|
[Header("Horizontal")]
|
||||||
|
public bool isHorizontal;
|
||||||
|
public float rangeHorizontal;
|
||||||
public float xLeft;
|
public float xLeft;
|
||||||
public float xRight;
|
public float xRight;
|
||||||
public Vector2 movementVector = Vector2.right;
|
public Vector2 movementVectorHorizontal = Vector2.right;
|
||||||
|
|
||||||
|
[Header("Vertical")]
|
||||||
|
public bool isVertical;
|
||||||
|
public float rangeVertical;
|
||||||
|
public float yUp;
|
||||||
|
public float yDown;
|
||||||
|
public Vector2 movementVectorVertical = Vector2.up;
|
||||||
|
|
||||||
|
[Header("General")]
|
||||||
public float moveSpeed;
|
public float moveSpeed;
|
||||||
Animator animator;
|
Animator animator;
|
||||||
|
|
||||||
@ -18,19 +30,32 @@ public class EnemyPatrol : MonoBehaviour {
|
|||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start() {
|
void Start() {
|
||||||
xLeft = transform.position.x - range;
|
xLeft = transform.position.x - rangeHorizontal;
|
||||||
xRight = transform.position.x + range;
|
xRight = transform.position.x + rangeHorizontal;
|
||||||
movementVector *= moveSpeed;
|
|
||||||
|
yDown = transform.position.y - rangeVertical;
|
||||||
|
yUp = transform.position.y + rangeVertical;
|
||||||
|
|
||||||
|
movementVectorHorizontal *= moveSpeed;
|
||||||
|
movementVectorVertical *= moveSpeed;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update() {
|
void Update() {
|
||||||
if (!pinned) {
|
if (!pinned) {
|
||||||
|
if (isHorizontal) {
|
||||||
if (transform.position.x >= xRight || transform.position.x <= xLeft) {
|
if (transform.position.x >= xRight || transform.position.x <= xLeft) {
|
||||||
movementVector = -movementVector;
|
movementVectorHorizontal = -movementVectorHorizontal;
|
||||||
GetComponent<SpriteRenderer>().flipX = !GetComponent<SpriteRenderer>().flipX;
|
GetComponent<SpriteRenderer>().flipX = !GetComponent<SpriteRenderer>().flipX;
|
||||||
}
|
}
|
||||||
transform.position += new Vector3(movementVector.x, 0, 0) * Time.deltaTime;
|
transform.position += new Vector3(movementVectorHorizontal.x, 0, 0) * Time.deltaTime;
|
||||||
|
}
|
||||||
|
if (isVertical) {
|
||||||
|
if (transform.position.y >= yUp || transform.position.y <= yDown) {
|
||||||
|
movementVectorVertical = -movementVectorVertical;
|
||||||
|
}
|
||||||
|
transform.position += new Vector3(0, movementVectorVertical.y, 0) * Time.deltaTime;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -45,6 +70,11 @@ public class EnemyPatrol : MonoBehaviour {
|
|||||||
|
|
||||||
void OnDrawGizmos() {
|
void OnDrawGizmos() {
|
||||||
Gizmos.color = Color.green;
|
Gizmos.color = Color.green;
|
||||||
Gizmos.DrawLine(new Vector3(transform.position.x - range, transform.position.y, transform.position.z), new Vector3(transform.position.x + range, transform.position.y, transform.position.z));
|
if (isHorizontal){
|
||||||
|
Gizmos.DrawLine(new Vector3(transform.position.x - rangeHorizontal, transform.position.y, transform.position.z), new Vector3(transform.position.x + rangeHorizontal, transform.position.y, transform.position.z));
|
||||||
|
}
|
||||||
|
if (isVertical) {
|
||||||
|
Gizmos.DrawLine(new Vector3(transform.position.x, transform.position.y - rangeVertical, transform.position.z), new Vector3(transform.position.x, transform.position.y + rangeVertical, transform.position.z));
|
||||||
|
}
|
||||||
}
|
}
|
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}
|
}
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BIN
Assets/Sprites/Characters/$Bat_1.png
Normal file
BIN
Assets/Sprites/Characters/$Bat_1.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 3.9 KiB |
388
Assets/Sprites/Characters/$Bat_1.png.meta
Normal file
388
Assets/Sprites/Characters/$Bat_1.png.meta
Normal file
@ -0,0 +1,388 @@
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- serializedVersion: 2
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name: $Bat_1_1
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rect:
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alignment: 0
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|
pivot: {x: 0.5, y: 0.5}
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|
border: {x: 0, y: 0, z: 0, w: 0}
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outline: []
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|
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edges: []
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weights: []
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|
- serializedVersion: 2
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|
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|
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|
rect:
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|
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|
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|
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|
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|
weights: []
|
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|
- serializedVersion: 2
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
pivot: {x: 0.5, y: 0.5}
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361
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Executable file → Normal file
File diff suppressed because one or more lines are too long
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Reference in New Issue
Block a user