added new enemy prefab, reconfigured enemy patrol script

enemy patrol now contains option for vertical movement
This commit is contained in:
slevy14
2023-04-28 02:13:40 -07:00
parent 06f8cefd11
commit 4625a1f6ba
15 changed files with 1481 additions and 711 deletions

View File

@@ -4,11 +4,23 @@ using UnityEngine;
public class EnemyPatrol : MonoBehaviour {
public bool pinned = false;
public float range;
[HideInInspector] public bool pinned = false;
[Header("Horizontal")]
public bool isHorizontal;
public float rangeHorizontal;
public float xLeft;
public float xRight;
public Vector2 movementVector = Vector2.right;
public Vector2 movementVectorHorizontal = Vector2.right;
[Header("Vertical")]
public bool isVertical;
public float rangeVertical;
public float yUp;
public float yDown;
public Vector2 movementVectorVertical = Vector2.up;
[Header("General")]
public float moveSpeed;
Animator animator;
@@ -18,19 +30,32 @@ public class EnemyPatrol : MonoBehaviour {
// Start is called before the first frame update
void Start() {
xLeft = transform.position.x - range;
xRight = transform.position.x + range;
movementVector *= moveSpeed;
xLeft = transform.position.x - rangeHorizontal;
xRight = transform.position.x + rangeHorizontal;
yDown = transform.position.y - rangeVertical;
yUp = transform.position.y + rangeVertical;
movementVectorHorizontal *= moveSpeed;
movementVectorVertical *= moveSpeed;
}
// Update is called once per frame
void Update() {
if (!pinned) {
if (transform.position.x >= xRight || transform.position.x <= xLeft) {
movementVector = -movementVector;
GetComponent<SpriteRenderer>().flipX = !GetComponent<SpriteRenderer>().flipX;
if (isHorizontal) {
if (transform.position.x >= xRight || transform.position.x <= xLeft) {
movementVectorHorizontal = -movementVectorHorizontal;
GetComponent<SpriteRenderer>().flipX = !GetComponent<SpriteRenderer>().flipX;
}
transform.position += new Vector3(movementVectorHorizontal.x, 0, 0) * Time.deltaTime;
}
if (isVertical) {
if (transform.position.y >= yUp || transform.position.y <= yDown) {
movementVectorVertical = -movementVectorVertical;
}
transform.position += new Vector3(0, movementVectorVertical.y, 0) * Time.deltaTime;
}
transform.position += new Vector3(movementVector.x, 0, 0) * Time.deltaTime;
}
}
@@ -45,6 +70,11 @@ public class EnemyPatrol : MonoBehaviour {
void OnDrawGizmos() {
Gizmos.color = Color.green;
Gizmos.DrawLine(new Vector3(transform.position.x - range, transform.position.y, transform.position.z), new Vector3(transform.position.x + range, transform.position.y, transform.position.z));
if (isHorizontal){
Gizmos.DrawLine(new Vector3(transform.position.x - rangeHorizontal, transform.position.y, transform.position.z), new Vector3(transform.position.x + rangeHorizontal, transform.position.y, transform.position.z));
}
if (isVertical) {
Gizmos.DrawLine(new Vector3(transform.position.x, transform.position.y - rangeVertical, transform.position.z), new Vector3(transform.position.x, transform.position.y + rangeVertical, transform.position.z));
}
}
}