periodic update for my own sanity
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		@@ -90,9 +90,10 @@ public class PlayerBehavior : MonoBehaviour
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        unlockedClarinet = stateController.unlockedClarinet;
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        if(playerIsAlive)
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        {
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            // if key pressed J
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            // launch down at 45 degree angle
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            // use: player facing, velocity, start/end points?
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            if (playerInput.actions["ClarinetDive"].WasPressedThisFrame())
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            {
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                UseClarinet();
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            }
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        }
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    }
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@@ -141,7 +142,13 @@ public class PlayerBehavior : MonoBehaviour
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    void UseClarinet()
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    {
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            // if key pressed J
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            // launch down at 45 degree angle
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            // use: player facing, velocity, start dash function, end dash function
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            if (!playerController.IsGrounded())
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            {
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                //
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            }
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    }
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    void ThrowTambourine() {
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