added animation and camera
camera movement is very basic, animation is just right facing lol. also i know the organization is a bit of a mess, i promise i'll fix it
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File diff suppressed because it is too large
Load Diff
45
Assets/Scripts/CameraMovement.cs
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45
Assets/Scripts/CameraMovement.cs
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@ -0,0 +1,45 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CameraMovement : MonoBehaviour {
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GameObject player;
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[Header("Movement Shifting")]
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[SerializeField] float xOffset;
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[SerializeField] float smoothing;
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void Awake() {
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FindPlayer();
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}
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// Update is called once per frame
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void Update()
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{
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float xPos = transform.position.x;
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float yPos = transform.position.y;
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}
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public void FindPlayer() {
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player = GameObject.FindGameObjectWithTag("Player");
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}
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}
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[SerializeField] private PlayerMovement playerController;
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[SerializeField] private StateController stateController;
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Animate();
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void Animate() {
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// start walking
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void OnMove(InputValue value)
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Instantiate(player, spawnPoint.transform.position, spawnPoint.transform.rotation);
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Loading…
Reference in New Issue
Block a user