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b/Assets/Scripts/CameraMovement.cs @@ -0,0 +1,45 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class CameraMovement : MonoBehaviour { + + GameObject player; + + [Header("Movement Shifting")] + [SerializeField] float xOffset; + [SerializeField] float yOffset; + [SerializeField] float smoothing; + + [Header("Locking")] + [SerializeField] bool xLocked; + [SerializeField] bool yLocked; + + + void Awake() { + FindPlayer(); + } + + // Update is called once per frame + void Update() + { + if (player != null) { + float xPos = transform.position.x; + float yPos = transform.position.y; + + if (!xLocked) { + xPos = Mathf.Lerp(transform.position.x, player.transform.position.x + xOffset, Time.deltaTime * smoothing); + } + if (!yLocked) { + yPos = Mathf.Lerp(transform.position.y, player.transform.position.y + yOffset, Time.deltaTime * smoothing); + } + + + this.gameObject.transform.position = new Vector3 (xPos, yPos, transform.position.z); + } + } + + public void FindPlayer() { + player = GameObject.FindGameObjectWithTag("Player"); + } +} diff --git a/Assets/Scripts/CameraMovement.cs.meta b/Assets/Scripts/CameraMovement.cs.meta new file mode 100644 index 0000000..a50ac73 --- /dev/null +++ b/Assets/Scripts/CameraMovement.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b97e4b0c854344a5688f47e90e5ae90a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/PlayerBehavior.cs b/Assets/Scripts/PlayerBehavior.cs index 8416d6c..9e66a0c 100644 --- a/Assets/Scripts/PlayerBehavior.cs +++ b/Assets/Scripts/PlayerBehavior.cs @@ -26,11 +26,14 @@ public class PlayerBehavior : MonoBehaviour [SerializeField] private PlayerMovement playerController; [SerializeField] private StateController stateController; + Animator animator; + void Start() { _rb = GetComponent(); stateController = GameObject.Find("StateController").GetComponent(); + animator = GetComponent(); } void Update() @@ -55,6 +58,19 @@ public class PlayerBehavior : MonoBehaviour { LetGoOfGrapple(); } + + Animate(); + } + + void Animate() { + // start walking + if (playerInput.actions["Move"].WasPressedThisFrame()) { + animator.SetBool("Walking", true); + } + // return to idle animation + if (playerInput.actions["Move"].WasReleasedThisFrame()) { + animator.SetBool("Walking", false); + } } void OnMove(InputValue value) diff --git a/Assets/Scripts/StateController.cs b/Assets/Scripts/StateController.cs index 98e9539..d92154a 100644 --- a/Assets/Scripts/StateController.cs +++ b/Assets/Scripts/StateController.cs @@ -15,6 +15,7 @@ public class StateController : MonoBehaviour { public void RespawnPlayer() { SetDeathCanvasActive(false); + GameObject.Find("Main Camera").GetComponent().FindPlayer(); Instantiate(player, spawnPoint.transform.position, spawnPoint.transform.rotation); } diff --git 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