added animation and camera
camera movement is very basic, animation is just right facing lol. also i know the organization is a bit of a mess, i promise i'll fix it
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@@ -15,6 +15,7 @@ public class StateController : MonoBehaviour {
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public void RespawnPlayer() {
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SetDeathCanvasActive(false);
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GameObject.Find("Main Camera").GetComponent<CameraMovement>().FindPlayer();
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Instantiate(player, spawnPoint.transform.position, spawnPoint.transform.rotation);
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}
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