added animation and camera

camera movement is very basic, animation is just right facing lol. also i know the organization is a bit of a mess, i promise i'll fix it
This commit is contained in:
slevy14
2023-04-19 21:34:00 -07:00
parent 686bc2528b
commit 32a1412a57
18 changed files with 15862 additions and 73 deletions

View File

@@ -26,11 +26,14 @@ public class PlayerBehavior : MonoBehaviour
[SerializeField] private PlayerMovement playerController;
[SerializeField] private StateController stateController;
Animator animator;
void Start()
{
_rb = GetComponent<Rigidbody2D>();
stateController = GameObject.Find("StateController").GetComponent<StateController>();
animator = GetComponent<Animator>();
}
void Update()
@@ -55,6 +58,19 @@ public class PlayerBehavior : MonoBehaviour
{
LetGoOfGrapple();
}
Animate();
}
void Animate() {
// start walking
if (playerInput.actions["Move"].WasPressedThisFrame()) {
animator.SetBool("Walking", true);
}
// return to idle animation
if (playerInput.actions["Move"].WasReleasedThisFrame()) {
animator.SetBool("Walking", false);
}
}
void OnMove(InputValue value)