added trumpet visual
This commit is contained in:
		@@ -10,6 +10,7 @@ GameObject:
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  m_Component:
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  - component: {fileID: 5260309551442468847}
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  - component: {fileID: 4810862233826936571}
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  - component: {fileID: 6243080859493935262}
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  m_Layer: 2
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  m_Name: Trumpet
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  m_TagString: Untagged
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@@ -24,14 +25,14 @@ Transform:
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  m_PrefabInstance: {fileID: 0}
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  m_PrefabAsset: {fileID: 0}
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  m_GameObject: {fileID: 2460619873126572304}
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  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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  m_LocalPosition: {x: 0, y: -0.227, z: 0}
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  m_LocalScale: {x: 1, y: 1, z: 1}
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  m_LocalRotation: {x: 0, y: 0, z: -0.38268343, w: 0.92387956}
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  m_LocalPosition: {x: 0.149, y: -0.138, z: 0}
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  m_LocalScale: {x: 0.33, y: 0.33, z: 0.33}
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  m_ConstrainProportionsScale: 0
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  m_Children: []
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  m_Father: {fileID: 5885597207104481986}
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  m_RootOrder: -1
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  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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  m_LocalEulerAnglesHint: {x: 0, y: 0, z: -45}
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--- !u!82 &4810862233826936571
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AudioSource:
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  m_ObjectHideFlags: 0
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@@ -128,6 +129,58 @@ AudioSource:
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    m_PreInfinity: 2
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    m_PostInfinity: 2
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    m_RotationOrder: 4
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--- !u!212 &6243080859493935262
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SpriteRenderer:
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  m_ObjectHideFlags: 0
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  m_CorrespondingSourceObject: {fileID: 0}
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  m_PrefabInstance: {fileID: 0}
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  m_PrefabAsset: {fileID: 0}
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  m_GameObject: {fileID: 2460619873126572304}
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  m_Enabled: 1
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  m_CastShadows: 0
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  m_ReceiveShadows: 0
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  m_DynamicOccludee: 1
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  m_StaticShadowCaster: 0
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  m_MotionVectors: 1
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  m_LightProbeUsage: 1
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  m_ReflectionProbeUsage: 1
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  m_RayTracingMode: 0
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  m_RayTraceProcedural: 0
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  m_RenderingLayerMask: 1
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  m_RendererPriority: 0
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  m_Materials:
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  - {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
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  m_StaticBatchInfo:
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    firstSubMesh: 0
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    subMeshCount: 0
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  m_StaticBatchRoot: {fileID: 0}
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  m_ProbeAnchor: {fileID: 0}
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  m_LightProbeVolumeOverride: {fileID: 0}
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  m_ScaleInLightmap: 1
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  m_ReceiveGI: 1
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  m_PreserveUVs: 0
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  m_IgnoreNormalsForChartDetection: 0
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  m_ImportantGI: 0
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  m_StitchLightmapSeams: 1
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  m_SelectedEditorRenderState: 0
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  m_MinimumChartSize: 4
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  m_AutoUVMaxDistance: 0.5
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  m_AutoUVMaxAngle: 89
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  m_LightmapParameters: {fileID: 0}
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  m_SortingLayerID: 0
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  m_SortingLayer: 0
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  m_SortingOrder: 0
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  m_Sprite: {fileID: 21300000, guid: 2fc7c6c786dc74f23a25d37c648e9b6d, type: 3}
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  m_Color: {r: 1, g: 1, b: 1, a: 1}
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  m_FlipX: 1
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  m_FlipY: 0
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  m_DrawMode: 0
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  m_Size: {x: 0.64, y: 0.64}
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  m_AdaptiveModeThreshold: 0.5
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  m_SpriteTileMode: 0
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  m_WasSpriteAssigned: 1
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  m_MaskInteraction: 0
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  m_SpriteSortPoint: 0
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--- !u!1 &5885597207104481991
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GameObject:
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  m_ObjectHideFlags: 0
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@@ -365,6 +418,11 @@ MonoBehaviour:
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  playerInput: {fileID: 1407172087}
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  launcher: {fileID: 6559806128767475056}
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  hasTambourine: 1
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  maxDashTime: 3
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  dashStopSpeed: 0.1
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  moveDirection: {x: 0, y: 0, z: 0}
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  dashDistance: 0.2
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  isDash: 0
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  grapplingGun: {fileID: 3465910379319867675}
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  grapplingRope: {fileID: 7648135587659148198}
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  playerController: {fileID: 5559747613460074786}
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@@ -388,6 +446,7 @@ MonoBehaviour:
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  trumpet: 0
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  in_range: 0
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  enemy: {fileID: 0}
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  trumpetSprite: {fileID: 6243080859493935262}
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  _groundCheckSize: {x: 0.22, y: 0.62}
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  _groundCheckOffset: 0.29
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  _wallCheckSize: {x: 0, y: 0}
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