actually fixed UI

This commit is contained in:
Sam 2023-05-04 14:17:57 -07:00
parent ef2fe7c97f
commit 2dd782e72f
2 changed files with 6 additions and 6 deletions

View File

@ -19,9 +19,9 @@ public class GameUIController : MonoBehaviour
this.trumpetUI = trumpetBackground.transform.GetChild(0).gameObject; this.trumpetUI = trumpetBackground.transform.GetChild(0).gameObject;
this.tambourineUI = tambourineBackground.transform.GetChild(0).gameObject; this.tambourineUI = tambourineBackground.transform.GetChild(0).gameObject;
this.clarinetUI = clarinetBackground.transform.GetChild(0).gameObject; this.clarinetUI = clarinetBackground.transform.GetChild(0).gameObject;
}
void Start() {
// TODO: This can be probably be combined with the update methods
this.trumpetBackground.SetActive(StateController.Instance.HasTrumpet()); this.trumpetBackground.SetActive(StateController.Instance.HasTrumpet());
this.tambourineBackground.SetActive(StateController.Instance.HasTambourine()); this.tambourineBackground.SetActive(StateController.Instance.HasTambourine());
this.clarinetBackground.SetActive(StateController.Instance.HasClarinet()); this.clarinetBackground.SetActive(StateController.Instance.HasClarinet());

View File

@ -59,24 +59,24 @@ public class StateController : MonoBehaviour
public bool HasTrumpet() public bool HasTrumpet()
{ {
return this.itemProgression >= UnlockedItems.Trumpet - 1; return this.itemProgression >= UnlockedItems.Trumpet;
} }
public bool HasTambourine() public bool HasTambourine()
{ {
return this.itemProgression >= UnlockedItems.Tambourine - 1; return this.itemProgression >= UnlockedItems.Tambourine;
} }
public bool HasClarinet() public bool HasClarinet()
{ {
return this.itemProgression >= UnlockedItems.Clarinet - 1; return this.itemProgression >= UnlockedItems.Clarinet;
} }
public bool HasCymbal() public bool HasCymbal()
{ {
return this.itemProgression >= UnlockedItems.Cymbal - 1; return this.itemProgression >= UnlockedItems.Cymbal;
} }
void OnSceneLoaded(Scene scene, LoadSceneMode mode) void OnSceneLoaded(Scene scene, LoadSceneMode mode)