actually fixed UI
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		@@ -19,9 +19,9 @@ public class GameUIController : MonoBehaviour
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        this.trumpetUI = trumpetBackground.transform.GetChild(0).gameObject;
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        this.tambourineUI = tambourineBackground.transform.GetChild(0).gameObject;
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        this.clarinetUI = clarinetBackground.transform.GetChild(0).gameObject;
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    }
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        // TODO: This can be probably be combined with the update methods
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    void Start() {
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        this.trumpetBackground.SetActive(StateController.Instance.HasTrumpet());
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        this.tambourineBackground.SetActive(StateController.Instance.HasTambourine());
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        this.clarinetBackground.SetActive(StateController.Instance.HasClarinet());
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@@ -59,24 +59,24 @@ public class StateController : MonoBehaviour
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    public bool HasTrumpet()
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    {
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        return this.itemProgression >= UnlockedItems.Trumpet - 1;
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        return this.itemProgression >= UnlockedItems.Trumpet;
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    }
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    public bool HasTambourine()
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    {
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        return this.itemProgression >= UnlockedItems.Tambourine - 1;
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        return this.itemProgression >= UnlockedItems.Tambourine;
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    }
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    public bool HasClarinet()
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    {
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        return this.itemProgression >= UnlockedItems.Clarinet - 1;
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        return this.itemProgression >= UnlockedItems.Clarinet;
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    }
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    public bool HasCymbal()
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    {
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        return this.itemProgression >= UnlockedItems.Cymbal - 1;
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        return this.itemProgression >= UnlockedItems.Cymbal;
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    }
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    void OnSceneLoaded(Scene scene, LoadSceneMode mode)
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