changing some scene stuff, level blocking
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d005a7057c
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257613a4e9
@ -31,8 +31,9 @@ Transform:
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 1307381679213458928}
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--- !u!212 &8004311008239541573
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@ -76,7 +77,7 @@ SpriteRenderer:
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m_Sprite: {fileID: 7482667652216324306, guid: 311925a002f4447b3a28927169b83ea6, type: 3}
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m_Color: {r: 0.45977214, g: 0.7735528, b: 0.8490566, a: 1}
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@ -158,7 +159,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2587898580844709860}
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m_LocalPosition: {x: 0.00673, y: -0.3639, z: 0}
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m_LocalPosition: {x: 0.00673, y: -0.52, z: 0}
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m_LocalScale: {x: 0.9934947, y: 0.2574843, z: 1}
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m_LocalScale: {x: 0.9934947, y: 0.2574843, z: 1}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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@ -203,8 +204,8 @@ SpriteRenderer:
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m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxAngle: 89
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m_AutoUVMaxAngle: 89
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m_SortingOrder: 0
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m_Sprite: {fileID: 7482667652216324306, guid: 311925a002f4447b3a28927169b83ea6, type: 3}
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m_Sprite: {fileID: 7482667652216324306, guid: 311925a002f4447b3a28927169b83ea6, type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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@ -289,3 +290,87 @@ BoxCollider2D:
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serializedVersion: 2
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serializedVersion: 2
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m_Size: {x: 1, y: 1}
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m_Size: {x: 1, y: 1}
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serializedVersion: 6
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- component: {fileID: 1505955197487938437}
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- component: {fileID: 7472744527897648634}
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--- !u!4 &1505955197487938437
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Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 4342967160575756378}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: -0.00762, y: -0.0291, z: 0}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 8574288191223281125}
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--- !u!212 &7472744527897648634
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SpriteRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 4342967160575756378}
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m_LightProbeUsage: 1
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- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
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m_ScaleInLightmap: 1
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m_ImportantGI: 0
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m_StitchLightmapSeams: 1
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m_AutoUVMaxDistance: 0.5
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m_Sprite: {fileID: 7482667652216324306, guid: 311925a002f4447b3a28927169b83ea6, type: 3}
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m_SpriteSortPoint: 0
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File diff suppressed because it is too large
Load Diff
@ -34,7 +34,7 @@ TextureImporter:
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maxTextureSize: 2048
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maxTextureSize: 2048
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textureSettings:
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textureSettings:
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serializedVersion: 2
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serializedVersion: 2
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@ -64,3 +64,6 @@ TagManager:
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- name: Default
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- name: water filter
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