nothing much starting to set up my scripts
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ClarinetBehavior : MonoBehaviour
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{
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// dash downwards at 45degree angle in faced direction
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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fileFormatVersion: 2
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guid: 88df81f1a92a1dd4eb59a78d2abca7e8
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -83,6 +83,14 @@ public class PlayerBehavior : MonoBehaviour
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Animate();
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Animate();
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}
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}
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unlockedClarinet = stateController.unlockedClarinet;
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if(playerIsAlive)
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{
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// if key pressed J
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// launch down at 45 degree angle
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// use: player facing, velocity, start/end points?
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}
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}
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}
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void Animate() {
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void Animate() {
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@ -128,6 +136,11 @@ public class PlayerBehavior : MonoBehaviour
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GetComponent<SpriteRenderer>().flipX = !GetComponent<SpriteRenderer>().flipX;
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GetComponent<SpriteRenderer>().flipX = !GetComponent<SpriteRenderer>().flipX;
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}
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}
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void UseClarinet()
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{
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}
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void ThrowTambourine() {
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void ThrowTambourine() {
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if (unlockedTambourine && hasTambourine && !grapplingRope.isGrappling)
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if (unlockedTambourine && hasTambourine && !grapplingRope.isGrappling)
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{
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{
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