From 21dd2d889a551f7c3073fcbc5fd4fa1c859cda30 Mon Sep 17 00:00:00 2001 From: allylikesfrogs Date: Tue, 2 May 2023 17:00:58 -0700 Subject: [PATCH] nothing much starting to set up my scripts --- Assets/Scripts/ClarinetBehavior.cs | 20 -------------------- Assets/Scripts/ClarinetBehavior.cs.meta | 11 ----------- Assets/Scripts/PlayerBehavior.cs | 13 +++++++++++++ 3 files changed, 13 insertions(+), 31 deletions(-) delete mode 100644 Assets/Scripts/ClarinetBehavior.cs delete mode 100644 Assets/Scripts/ClarinetBehavior.cs.meta diff --git a/Assets/Scripts/ClarinetBehavior.cs b/Assets/Scripts/ClarinetBehavior.cs deleted file mode 100644 index 5ced248..0000000 --- a/Assets/Scripts/ClarinetBehavior.cs +++ /dev/null @@ -1,20 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class ClarinetBehavior : MonoBehaviour -{ - // dash downwards at 45degree angle in faced direction - - // Start is called before the first frame update - void Start() - { - - } - - // Update is called once per frame - void Update() - { - - } -} diff --git a/Assets/Scripts/ClarinetBehavior.cs.meta b/Assets/Scripts/ClarinetBehavior.cs.meta deleted file mode 100644 index 2d119ae..0000000 --- a/Assets/Scripts/ClarinetBehavior.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 88df81f1a92a1dd4eb59a78d2abca7e8 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/PlayerBehavior.cs b/Assets/Scripts/PlayerBehavior.cs index 9743b1d..852ed93 100644 --- a/Assets/Scripts/PlayerBehavior.cs +++ b/Assets/Scripts/PlayerBehavior.cs @@ -83,6 +83,14 @@ public class PlayerBehavior : MonoBehaviour Animate(); } + + unlockedClarinet = stateController.unlockedClarinet; + if(playerIsAlive) + { + // if key pressed J + // launch down at 45 degree angle + // use: player facing, velocity, start/end points? + } } void Animate() { @@ -128,6 +136,11 @@ public class PlayerBehavior : MonoBehaviour GetComponent().flipX = !GetComponent().flipX; } + void UseClarinet() + { + + } + void ThrowTambourine() { if (unlockedTambourine && hasTambourine && !grapplingRope.isGrappling) {