nothing much starting to set up my scripts
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@@ -83,6 +83,14 @@ public class PlayerBehavior : MonoBehaviour
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Animate();
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}
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unlockedClarinet = stateController.unlockedClarinet;
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if(playerIsAlive)
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{
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// if key pressed J
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// launch down at 45 degree angle
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// use: player facing, velocity, start/end points?
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}
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}
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void Animate() {
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@@ -128,6 +136,11 @@ public class PlayerBehavior : MonoBehaviour
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GetComponent<SpriteRenderer>().flipX = !GetComponent<SpriteRenderer>().flipX;
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}
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void UseClarinet()
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{
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}
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void ThrowTambourine() {
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if (unlockedTambourine && hasTambourine && !grapplingRope.isGrappling)
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{
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