nothing much starting to set up my scripts
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		@@ -1,20 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ClarinetBehavior : MonoBehaviour
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{
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    // dash downwards at 45degree angle in faced direction
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    // Start is called before the first frame update
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    void Start()
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    {
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    }
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    // Update is called once per frame
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    void Update()
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    {
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    }
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}
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@@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 88df81f1a92a1dd4eb59a78d2abca7e8
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MonoImporter:
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  externalObjects: {}
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  serializedVersion: 2
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  defaultReferences: []
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  executionOrder: 0
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  icon: {instanceID: 0}
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  userData: 
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  assetBundleName: 
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  assetBundleVariant: 
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@@ -83,6 +83,14 @@ public class PlayerBehavior : MonoBehaviour
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            Animate();
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        }
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        unlockedClarinet = stateController.unlockedClarinet;
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        if(playerIsAlive)
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        {
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            // if key pressed J
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            // launch down at 45 degree angle
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            // use: player facing, velocity, start/end points?
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        }
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    }
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    void Animate() {
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@@ -128,6 +136,11 @@ public class PlayerBehavior : MonoBehaviour
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        GetComponent<SpriteRenderer>().flipX = !GetComponent<SpriteRenderer>().flipX;
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    }
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    void UseClarinet()
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    {
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    }
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    void ThrowTambourine() {
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        if (unlockedTambourine && hasTambourine && !grapplingRope.isGrappling)
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            {
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