created victory object and level progression

also tried to create a way to launch the game from any scene, but it doesn't really work. don't use anything in the folder called "DEBUG"
This commit is contained in:
Sam
2023-04-30 13:34:02 -07:00
parent 1b809cfa06
commit 16a190949d
40 changed files with 4171 additions and 1889 deletions

View File

@@ -6,6 +6,8 @@ public class ProjectileEnemy : MonoBehaviour {
[SerializeField] GameObject projectile;
[SerializeField] GameObject firePoint;
[SerializeField] [Range(0.1f, 3f)] float fireSpeed;
[SerializeField] float projectileSpeed;
// Start is called before the first frame update
void Start() {
@@ -13,9 +15,9 @@ public class ProjectileEnemy : MonoBehaviour {
}
IEnumerator Fire() {
yield return new WaitForSeconds(3f);
yield return new WaitForSeconds(1/fireSpeed);
GameObject newProjectile = Instantiate(projectile, firePoint.transform.position, firePoint.transform.rotation);
newProjectile.GetComponent<Rigidbody2D>().AddRelativeForce(new Vector2(80, 0));
newProjectile.GetComponent<Rigidbody2D>().AddRelativeForce(new Vector2(projectileSpeed, 0));
newProjectile.transform.Rotate(new Vector3(0,0,-90));
StartCoroutine(Fire());
}