fixed combining branch

This commit is contained in:
slevy14 2023-04-27 20:12:07 -07:00
parent 1b634fd829
commit 153a1b4f8d
3 changed files with 17 additions and 7 deletions

View File

@ -252,7 +252,9 @@ MonoBehaviour:
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
Data: {fileID: 11400000, guid: fec218a9d55267dedac6ebe31eab6dcd, type: 2} Data: {fileID: 11400000, guid: fec218a9d55267dedac6ebe31eab6dcd, type: 2}
_groundCheckSize: {x: 0.49, y: 0.93} in_range: 0
enemy: {fileID: 0}
_groundCheckSize: {x: 0.49, y: 0.57}
_wallCheckSize: {x: 0.5, y: 1} _wallCheckSize: {x: 0.5, y: 1}
_groundLayer: _groundLayer:
serializedVersion: 2 serializedVersion: 2

View File

@ -357,11 +357,11 @@ PrefabInstance:
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 493245979038171992, guid: d175e4c5882b2464ab0425220d00a671, type: 3} - target: {fileID: 493245979038171992, guid: d175e4c5882b2464ab0425220d00a671, type: 3}
propertyPath: m_LocalPosition.x propertyPath: m_LocalPosition.x
value: -30.56 value: -14.54
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 493245979038171992, guid: d175e4c5882b2464ab0425220d00a671, type: 3} - target: {fileID: 493245979038171992, guid: d175e4c5882b2464ab0425220d00a671, type: 3}
propertyPath: m_LocalPosition.y propertyPath: m_LocalPosition.y
value: -10.5 value: -10.53
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 493245979038171992, guid: d175e4c5882b2464ab0425220d00a671, type: 3} - target: {fileID: 493245979038171992, guid: d175e4c5882b2464ab0425220d00a671, type: 3}
propertyPath: m_LocalPosition.z propertyPath: m_LocalPosition.z
@ -1365,7 +1365,7 @@ GameObject:
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
m_IsActive: 0 m_IsActive: 1
--- !u!224 &724240633 --- !u!224 &724240633
RectTransform: RectTransform:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -2670,7 +2670,7 @@ GameObject:
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
m_IsActive: 0 m_IsActive: 1
--- !u!224 &1385054184 --- !u!224 &1385054184
RectTransform: RectTransform:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0

View File

@ -97,6 +97,12 @@ public class PlayerMovement : MonoBehaviour
CheckDirectionToFace(_moveInput.x > 0); CheckDirectionToFace(_moveInput.x > 0);
#endregion #endregion
if (!IsJumping) {
print("not jumping");
} else {
print("jumping, " + RB.velocity.y);
}
#region COLLISION CHECKS #region COLLISION CHECKS
if (!IsJumping) if (!IsJumping)
{ {
@ -119,12 +125,14 @@ public class PlayerMovement : MonoBehaviour
//Two checks needed for both left and right walls since whenever the play turns the wall checkPoints swap sides //Two checks needed for both left and right walls since whenever the play turns the wall checkPoints swap sides
LastOnWallTime = Mathf.Max(LastOnWallLeftTime, LastOnWallRightTime); LastOnWallTime = Mathf.Max(LastOnWallLeftTime, LastOnWallRightTime);
}
#endregion #endregion
#region JUMP CHECKS #region JUMP CHECKS
if (IsJumping && RB.velocity.y < 0) if (IsJumping && RB.velocity.y <= 0)
{ {
IsJumping = false; IsJumping = false;
print("isJumping " + IsJumping);
if (!IsWallJumping) if (!IsWallJumping)
_isJumpFalling = true; _isJumpFalling = true;
@ -217,7 +225,6 @@ public class PlayerMovement : MonoBehaviour
} }
#endregion #endregion
} }
}
private void FixedUpdate() private void FixedUpdate()
{ {
@ -419,6 +426,7 @@ public class PlayerMovement : MonoBehaviour
} }
public bool IsGrounded() { public bool IsGrounded() {
// print(Physics2D.OverlapBox(this.transform.position, _groundCheckSize, 0, _groundLayer) && !IsJumping);
return (Physics2D.OverlapBox(this.transform.position, _groundCheckSize, 0, _groundLayer) && !IsJumping); return (Physics2D.OverlapBox(this.transform.position, _groundCheckSize, 0, _groundLayer) && !IsJumping);
} }
#endregion #endregion